The Red Duke“’Good’? I spit on ‘good’! I desire only power, and you watch, for I shall have it!”
The histories of Bretonnia are littered with dukes who err from the path of righteousness and fall, irreparably, into madness and depravity. So it is with the Red Duke; a warrior of terrifying renown who now wages war across Bretonnia in search of ever-greater power. He is an Undead scourge upon the kingdom, but it was not always so. He was once the Duke of Aquitaine, a mighty warrior who quested determinedly in the Lady’s name. However, he was struck down by mysterious illness that claimed his body and ravaged his soul. He was interred by his Knights in a grand tomb worthy of his successes, yet he rose again three nights later as a vicious, hateful Vampire, in defiance of all things good and natural. Uncaring of the life he had before, the Red Duke now takes residence in the cursed city of Mousillon, warring endlessly against King Louen, desiring that Bretonnia yield entirely to him or face total annihilation!
Unit NameThe Red Duke
Main Unit Keywh_dlc05_vmp_cha_red_duke_0
Land Unit Keywh_dlc05_vmp_cha_red_duke_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost1100
├ Melee Weaponwh_dlc05_vmp_red_duke_sword
├ Melee Damage Base330
├ Melee Damage Ap180
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence48
└ Shield Defence0
├ Armour Defence90
└ Shield Armour35
├ Man Entitywh_main_infantry_standard_fast_hero_blood_dismembers
├ Man Speed38
├ Man Health8
└ Bonus Hit Points4200
Leadership (Base Morale)80
- El Syf
The so-called 'Northern Sword' fears no duel; anyone who dares confront him will surely meet their death!
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.