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HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Units / The Red Duke
The Red Duke Sylvania (Mortal Empires)Sylvania (Mortal Empires) Command

The Red Duke

“’Good’? I spit on ‘good’! I desire only power, and you watch, for I shall have it!”

The histories of Bretonnia are littered with dukes who err from the path of righteousness and fall, irreparably, into madness and depravity. So it is with the Red Duke; a warrior of terrifying renown who now wages war across Bretonnia in search of ever-greater power. He is an Undead scourge upon the kingdom, but it was not always so. He was once the Duke of Aquitaine, a mighty warrior who quested determinedly in the Lady’s name. However, he was struck down by mysterious illness that claimed his body and ravaged his soul. He was interred by his Knights in a grand tomb worthy of his successes, yet he rose again three nights later as a vicious, hateful Vampire, in defiance of all things good and natural. Uncaring of the life he had before, the Red Duke now takes residence in the cursed city of Mousillon, warring endlessly against King Louen, desiring that Bretonnia yield entirely to him or face total annihilation!

The Red Duke

Unit Name

The Red Duke

Main Unit Key

wh_dlc05_vmp_cha_red_duke_0

Land Unit Key

wh_dlc05_vmp_cha_red_duke_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1150

Recruitment Cost

1150

Upkeep Cost

275

Melee Attack

70

Weapon Strength (Weapon Damage)

510

├ Melee Weapon

wh_dlc05_vmp_red_duke_sword

├ Melee Damage Base

330

├ Melee Damage Ap

180

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

48

├ Base Defence

48

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

125

├ Armour

wh2_main_plate_90

├ Armour Defence

90

└ Shield Armour

35

Health

4208

├ Man Entity

wh2_dlc16_infantry_standard_fast_hero_blood_dismembers_high_kb_resist

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

4200

Leadership (Base Morale)

80

Abilities

  • El Syf
    The so-called 'Northern Sword' fears no duel; anyone who dares confront him will surely meet their death!
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.