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HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Units / Strigoi Vampire Lord
Strigoi Vampire Lord Sylvania (Mortal Empires)Sylvania (Mortal Empires) Command

Strigoi Vampire Lord

Large and heavily-set, Ushoran's descendants are the animalistic blunt instruments of the Vampire race.

The pallid creatures known as Ghoul Kings are in fact once-proud Strigoi Vampires forced into a troglodytic existence. Though all Strigoi descend from the same ancient lineage of Ushoran, they have devolved to become something far fouler and more hate-filled than their brethren. The Ghoul Kings spend their days creeping through the hidden places of the world, but under cover of night, they will wreak their vengeance at the head of a shambling army of Undead. At times, powerful Strigoi Ghoul Kings raise vast armies around themselves and push south in a desperate attempt to recreate the kingdom they lost. So far, their advance has always been halted by the warmongering tribes of Greenskins blocking the way to the Badlands, or by disciplined armies of the Tomb Kings that stride out from the desert. Yet across the Old World, the minions of the Ghoul Kings have been sighted ever more frequently. Some say the ancient brethren of the Strigoi are uniting under one leader and massing great armies of degenerate beasts in their cavernous lairs. If this is true, no creature - living or dead - is truly safe from their wrath.

Strigoi Vampire Lord

Unit Name

Strigoi Vampire Lord

Main Unit Key

wh2_dlc11_vmp_cha_bloodline_strigoi_lord_0

Land Unit Key

wh2_dlc11_vmp_cha_bloodline_strigoi_lord_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1200

Recruitment Cost

1000

Upkeep Cost

325

Melee Attack

75

Weapon Strength (Weapon Damage)

410

├ Melee Weapon

wh_dlc04_vmp_strigoi

├ Melee Damage Base

120

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

50

├ Base Defence

50

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

5776

├ Man Entity

wh_dlc04_vmp_strigoi_blood

├ Man Speed

50

├ Man Health

8

└ Bonus Hit Points

5768

Leadership (Base Morale)

70

Abilities

  • Claws of Mourkain
    From deep within the Marshes of Madness, the Strigoi shall rise again!
  • Ghoul King of Ushoran
    From his shattered kingdom, Prince Ushoran reaches forth and makes Lahmian dreams a twisted, hateful reality.
  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.