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HomeHome / Total War: WARHAMMER II / Von Carstein (Mortal Empires) / Units / Krell
Krell Von Carstein (Mortal Empires)Von Carstein (Mortal Empires) Melee Infantry

Krell

Lord of Undeath, this mighty Champion of Chaos defies mortality once more to defeat his enemies across time.

Krell was a mighty Chaos Champion in the days before Sigmar’s birth, the ruler of a barbarian tribe corrupted by the Chaos God, Khorne. Krell carved out an empire amongst the northern tribes before turning against the Dwarfs to the south. His name is recorded many times in the Great Book of Grudges, though he was eventually slain by the Dwarf Hero, Grimbul Ironhelm, during the assault on Karak Kadrin. Krell’s followers carried off his body to be buried in a barrow tomb, where it was found almost 1500 years later by Nagash during his searching for the Crown of Sorcery. Translating the runic inscriptions, the Necromancer set about raising this prized hero to fight in his armies. Much devastation ensued until Nagash and Krell were eventually brought to battle by Sigmar and his Dwarfen allies at the Battle of the River Reik, where Nagash was slain and his forces were all but destroyed. Although Krell and his Grave Guard fought their way off the field, Sigmar tracked, defeated and killed him at Glacier Lake. The Warrior-God entombed Krell’s body in a magical prison, where he remained until the Lichemaster Heinrich Kemmler freed him some centuries later. Naturally, Kemmler believes Krell to be his servant, forgetting that the Chaos Champion once served Nagash – allegiance to whom is not so easily broken…

Krell

Unit Name

Krell

Main Unit Key

wh_pro03_vmp_cha_krell_campaign_4

Land Unit Key

wh_pro03_vmp_cha_krell_campaign_4

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Melee Infantry

Cost

800

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

55

Weapon Strength (Weapon Damage)

470

├ Melee Weapon

wh_pro03_vamp_krell_axe_great

├ Melee Damage Base

210

├ Melee Damage Ap

260

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

42

├ Base Defence

42

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Armour Defence

100

└ Shield Armour

0

Health

5000

├ Man Entity

wh_pro03_vmp_inf_krell

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

4992

Leadership (Base Morale)

70

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.