Isabella von Carstein (Hellsteed)
As wicked as she is learned, no mortal can harm the Unliving Countess of Sylvania, for she reigns eternal!As the daughter of the last Count von Drak, Isabella carries in her veins true nobility, laced with supreme arrogance and cruelty. Though her union with Vlad von Carstein was at first a marriage of convenience, love soon blossomed - a love that was to see Isabella ushered into the ranks of the Midnight Aristocracy, granting them both the power to realise their dreams. Isabella's newfound ability to raise the dead, coupled with her undying devotion to her husband, means the von Carsteins are more than a match for their enemies. With the Chalice of Bathori in hand, and Vlad at her side, there are few in the Old World who can stand against Isabella von Carstein!
Unit Name Isabella von Carstein (Hellsteed) |
Main Unit Key wh_pro02_vmp_cha_isabella_von_carstein_2 |
Land Unit Key wh_pro02_vmp_cha_isabella_von_carstein_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 1400 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Melee Attack 50 |
480 |
├ Melee Weapon wh_main_vmp_sword_hero_lord |
├ Melee Damage Base 310 |
├ Melee Damage Ap 170 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
65 |
├ Base Defence 65 |
├ Shield none |
└ Shield Defence 0 |
90 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 0 |
4860 |
├ Man Entity wh_dlc07_vmp_inf_isabella |
├ Man Speed 40 |
├ Man Health 8 |
├ Bonus Hit Points 4844 |
├ Mount wh_main_vmp_mnt_hellsteed |
├ Mount Entity wh_main_vmp_cavalry_flying_hellsteed_blood |
├ Mount Speed 65 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Master of Beguilement
This Vampire Lord feints and shades, confounding their enemy into missteps and errors. - Red Fury
Vampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until their enemies lie dead at their feet, or have been turned to Undeath. - The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.