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HomeHome / Total War: WARHAMMER II / Templehof (Mortal Empires) / Units / Heinrich Kemmler
Heinrich Kemmler Templehof (Mortal Empires)Templehof (Mortal Empires) Command

Heinrich Kemmler

The dead answer my call. When you are dead, you will answer too!

Heinrich Kemmler burns with the need for power. Having recognised the limits that mortality placed upon him in his early years, Kemmler made it his life’s work to escape them. He plunged into the world of Necromancy as a young man, and by the time he had reached his fortieth year he was able to raise entire graveyards of corpses to do his bidding.

Kemmler became a great and much-feared Necromancer, plundering every Wizard’s tower and ancient temple he could find in his search for dark truths. His star was in the ascendant for many decades until ambitious rivals united to bring him to his knees. Although he finally managed to scatter his attackers with a great spell of confusion, Kemmler’s body was broken and his mind blasted in the battle.

For many years Heinrich wandered as little better than a half-sane beggar. By some quirk of fate, he uncovered the tomb of a long-dead Chaos Champion, whose burial mound was so magnificent it towered high above him. Here Kemmler struck a terrible pact with the Gods. They restored him to his former power and in return, Heinrich swore to slay and destroy in their name. Now, the name of the Lichemaster once again strikes terror into the hearts of ordinary folk.

Heinrich Kemmler

Unit Name

Heinrich Kemmler

Main Unit Key

wh_main_vmp_cha_heinrich_kemmler

Land Unit Key

wh_main_vmp_cha_heinrich_kemmler

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

400

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

38

Weapon Strength (Weapon Damage)

340

├ Melee Weapon

wh_main_vmp_staff_hero_kemmler

├ Melee Damage Base

220

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

3808

├ Man Entity

wh2_dlc16_infantry_standard_hero_blood_low_kb_resist

├ Man Speed

34

├ Man Health

8

└ Bonus Hit Points

3800

Leadership (Base Morale)

75

Abilities

  • Undeath Resurgent
    Arise! Do not falter! Do not crumble! Back to life once more!
  • Master of the Dead
    Necromancers can not only marshal the dead, but leech the power from any souls fleeing their mortal remains.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
  • Lord of Undeath
    The Lichemaster raises the ancient Wight to do his bidding, but Krell serves Nagash first and foremost...

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.