The Red Duke (Barded Nightmare)
“’Good’? I spit on ‘good’! I desire only power, and you watch, for I shall have it!”The histories of Bretonnia are littered with dukes who err from the path of righteousness and fall, irreparably, into madness and depravity. So it is with the Red Duke; a warrior of terrifying renown who now wages war across Bretonnia in search of ever-greater power. He is an Undead scourge upon the kingdom, but it was not always so. He was once the Duke of Aquitaine, a mighty warrior who quested determinedly in the Lady’s name. However, he was struck down by mysterious illness that claimed his body and ravaged his soul. He was interred by his Knights in a grand tomb worthy of his successes, yet he rose again three nights later as a vicious, hateful Vampire, in defiance of all things good and natural. Uncaring of the life he had before, the Red Duke now takes residence in the cursed city of Mousillon, warring endlessly against King Louen, desiring that Bretonnia yield entirely to him or face total annihilation!
Unit Name The Red Duke (Barded Nightmare) |
Main Unit Key wh_dlc05_vmp_cha_red_duke_2 |
Land Unit Key wh_dlc05_vmp_cha_red_duke_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 1400 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Melee Attack 70 |
510 |
├ Melee Weapon wh_dlc05_vmp_red_duke_sword |
├ Melee Damage Base 330 |
├ Melee Damage Ap 180 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 60 |
48 |
├ Base Defence 48 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
145 |
├ Armour wh2_main_plate_110 |
├ Armour Defence 110 |
└ Shield Armour 35 |
4860 |
├ Man Entity wh2_dlc16_infantry_standard_fast_hero_blood_dismembers_high_kb_resist |
├ Man Speed 38 |
├ Man Health 8 |
├ Bonus Hit Points 4844 |
├ Mount wh_main_vmp_mnt_barded_nightmare_red_duke |
├ Mount Entity wh_main_cavalry_slow_hero_blood |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- El Syf
The so-called 'Northern Sword' fears no duel; anyone who dares confront him will surely meet their death! - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence! - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.