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HomeHome / Total War: WARHAMMER II / Tilea (Mortal Empires) / Units
Command
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Captain
Melee Infantry / Command / (wh_main_teb_cha_captain_0)
Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 800 1000 250 50 375 40 40 120 3688 65
2
1 Captain (Warhorse)
Cavalry / Command / (wh_main_teb_cha_captain_1)
Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 900 1100 275 50 375 70 40 120 4176 65
3
1 Captain (Barded Warhorse)
Cavalry / Command / (wh_main_teb_cha_captain_2)
Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 1000 1200 300 50 375 70 40 140 4176 65
4
1 General
Melee Infantry / Command / (wh_main_teb_cha_general_0)
General
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 800 1000 250 55 430 50 45 120 4068 70
5
1 General (Warhorse)
Cavalry / Command / (wh_main_teb_cha_general_1)
General (Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 900 1100 275 55 430 70 45 120 4680 70
6
1 General (Barded Warhorse)
Cavalry / Command / (wh_main_teb_cha_general_2)
General (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1000 1200 300 55 430 70 45 140 4680 70
7
1 Bright Wizard
Missile Infantry / Command / (wh_main_teb_cha_wizard_0)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 250 1000 250 25 300 15 30 15 3420 55
8
1 Bright Wizard (Warhorse)
Cavalry / Command / (wh_main_teb_cha_wizard_1)
Bright Wizard (Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 450 1100 275 25 300 30 30 15 3848 55
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
120 Greatswords
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords)
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
120 900 900 225 32 32 18 30 95 76 74
10
120 Halberdiers
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 550 550 137 26 28 8 42 30 73 70
11
120 Spearmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 325 325 87 20 25 4 34 30 69 60
12
120 Spearmen (Shields)
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 375 375 93 20 25 4 42 65 69 60
13
120 Swordsmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
120 400 400 100 32 28 14 32 65 69 60
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 475 475 119 24 160 5.1 22 14 24 4 17 20 69 50
15
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 150 22 145 5.1 22 16 24 4 17 20 69 50
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
60 Outriders
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0)
Outriders
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
60 700 700 175 18 130 11.1 20 18 24 12 14 30 89 50
17
48 Outriders (Grenade Launcher)
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1)
Outriders (Grenade Launcher)
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
48 800 800 200 12 100 6.7 18 18 24 12 14 30 91 50
18
60 Pistoliers
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1)
Pistoliers
The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.
60 500 500 125 15 80 7.4 24 20 24 20 14 30 76 50
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
60 Empire Knights
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights)
Empire Knights
The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses.
60 850 900 225 26 30 48 28 140 104 70
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
44 Mortars
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 650 650 167 130 380 3.5 10 24 5 6 20 56 50
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
1 Greatship - General
Heavy Ship / Melee Ship / (wh_main_teb_shp_greatship_general)
Greatship - General
placeholder

The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.

1 800 800 200 55 430 50 45 120 4068 70
22
140 Greatship - Greatswords
Heavy Ship / Melee Ship / (wh_main_teb_shp_greatship)
Greatship - Greatswords
placeholder

Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.

140 800 800 200 32 32 18 30 95 76 74
23
100 Wargalley - Spearmen
Light Ship / Melee Ship / (wh_main_teb_shp_wargalley)
Wargalley - Spearmen
placeholder

Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.

100 200 200 50 20 25 4 34 30 69 60
24
60 Wolfship - Swordsmen
Medium Ship / Melee Ship / (wh_main_teb_shp_wolfship)
Wolfship - Swordsmen
placeholder

The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.

60 400 400 100 32 28 14 32 65 69 60