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HomeHome / Total War: WARHAMMER II / Teef Snatchaz Waaagh! (Mortal Empires) / Units / Snotling Pump Wagons (Spiky Rollers)
Snotling Pump Wagons (Spiky Rollers) Teef Snatchaz Waaagh! (Mortal Empires)Teef Snatchaz Waaagh! (Mortal Empires) Chariot

Snotling Pump Wagons (Spiky Rollers)

The murderous simplicity of 'da rollas with lotsa spikes' make them a familiar sight in many a Greenskin Waaagh!

The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.

Snotling Pump Wagons (Spiky Rollers)

Unit Name

Snotling Pump Wagons (Spiky Rollers)

Main Unit Key

wh2_dlc15_grn_veh_snotling_pump_wagon_roller_0

Land Unit Key

wh2_dlc15_grn_veh_snotling_pump_wagon_roller_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Machine

Naval Unit Group

War Machine

Soldiers

8

Caste

Chariot

Category

War Machine

Class

Chariot

Cost

900

Recruitment Cost

900

Upkeep Cost

225

Engine Missile Damage

0

├ Engine

wh2_dlc15_grn_veh_snotling_pump_wagon_roller

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

0

Melee Attack

30

Weapon Strength (Weapon Damage)

55

├ Melee Weapon

wh2_dlc15_grn_snotling_pump_wagon_roller

├ Melee Damage Base

15

├ Melee Damage Ap

40

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

20

Charge Bonus

40

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_plate_60

├ Armour Defence

60

└ Shield Armour

0

Health

1258

├ Man Entity

wh2_dlc15_grn_vehicle_snotling_pump_wagon_roller

├ Man Speed

60

├ Man Health

8

└ Bonus Hit Points

1250

Leadership (Base Morale)

60

Abilities

  • Pump Harder Ladz!
    "Green boss says move! Fasta! Fasta! Move, find, crush!"

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Unstoppable!
    This unit has an improved effectiveness at knocking back enemy units upon collision.
  • Armour-Sundering
    The armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Requires Buildings
Snotling Pump Wagons (Spiky Rollers) Lv. 0 Goblin Tinkerer Bench
Goblin Tinkerer Bench
(wh_main_grn_workshop_2)
Level 1
Goblin Workshop
Goblin Workshop
(wh_main_grn_workshop_3)
Level 2