Orc Shaman (War Boar)Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.
An Orc Shaman is a living conduit to Gork and Mork and can wield such arcane might that even the cruellest old Warbosses have to be impressed. The power of a Shaman comes not just from the Winds of Magic, or "da Great Green" as Greenskins know it, but also from the raw energy radiated by their fellow Orcs. As they advance into battle, the Waaagh! energy rises, allowing a Shaman to focus that force through the power of his mind. What erupts out of the Shaman are spells as brutal as the Orcs themselves. Shamans have been known to cause a foe's brains to burst out of his skull, to shoot death beams out of their own beady eyes or to summon an almighty green foot from the skies to stomp and squish any unfortunate enough to be caught underneath it. By using the awesome powers of Greenskin magic to destroy an enemy, Orc Shamans earn the right to their eccentricities.
Unit NameOrc Shaman (War Boar)
Main Unit Keywh_main_grn_cha_orc_shaman_1
Land Unit Keywh_main_grn_cha_orc_shaman_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
├ Melee Weaponwh_main_grn_orc_boar_caster_hero
├ Melee Damage Base80
├ Melee Damage Ap180
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence20
└ Shield Defence0
├ Armour Defence55
└ Shield Armour0
├ Man Entitywh_main_grn_cha_orc_hero_blood_dismembers
├ Man Speed36
├ Man Health8
├ Bonus Hit Points4448
├ Mount Entitywh_main_grn_cav_boar_hero_blood
├ Mount Speed62
└ Mount Health8
Leadership (Base Morale)55
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
|The Eye of the Vortex|