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HomeHome / Total War: WARHAMMER II / Skull-takerz (Mortal Empires) / Units / Snotling Pump Wagons
Snotling Pump Wagons Skull-takerz (Mortal Empires)Skull-takerz (Mortal Empires) Chariot

Snotling Pump Wagons

No two Pump Wagons are ever built the same, but all crash into the foe with the same devastating, bone-breaking crunch!

The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.

Snotling Pump Wagons

Unit Name

Snotling Pump Wagons

Main Unit Key

wh2_dlc15_grn_veh_snotling_pump_wagon_0

Land Unit Key

wh2_dlc15_grn_veh_snotling_pump_wagon_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Machine

Naval Unit Group

War Machine

Soldiers

8

Caste

Chariot

Category

War Machine

Class

Chariot

Cost

500

Recruitment Cost

500

Upkeep Cost

125

Engine Missile Damage

0

├ Engine

wh2_dlc15_grn_veh_snotling_pump_wagon

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

0

Melee Attack

20

Weapon Strength (Weapon Damage)

40

├ Melee Weapon

wh2_dlc15_grn_snotling_pump_wagon

├ Melee Damage Base

15

├ Melee Damage Ap

25

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

15

Charge Bonus

50

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_plate_50

├ Armour Defence

50

└ Shield Armour

0

Health

1008

├ Man Entity

wh2_dlc15_grn_vehicle_snotling_pump_wagon

├ Man Speed

60

├ Man Health

8

└ Bonus Hit Points

1000

Leadership (Base Morale)

50

Abilities

  • Pump Harder Ladz!
    "Green boss says move! Fasta! Fasta! Move, find, crush!"

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.