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HomeHome / Total War: WARHAMMER II / Red Fangs Waaagh! (Mortal Empires) / Units / Stone Trolls
Stone Trolls Red Fangs Waaagh! (Mortal Empires)Red Fangs Waaagh! (Mortal Empires) Melee Infantry

Stone Trolls

As proven by the stone-eating, mountain-dwelling variety, a Troll’s natural resilience is boosted by a ravenous diet of rocks, pebbles, and dirt.

Despite the lanky limbs that most varieties of Troll possess, they are all remarkably strong, with most of the species known for being able to regenerate flesh and regrow limbs almost as quickly as they are damaged. Stone Trolls differ slightly in this respect because they have extremely damage-resistant hides of rock-hard skin in the first place. This is due to the natural magical inertia of the large quantities of stone they consume in their diets, which also makes them naturally resistant to most types of magic. Living in underground caves or mountainous regions, they are most prevalent in and around the World’s Edge Mountains where they wander the slopes and passes until inevitably falling in with the various tribes of Orcs or Night Goblins commonly seen there.

Stone Trolls

Unit Name

Stone Trolls

Main Unit Key

wh2_dlc15_grn_mon_stone_trolls_0

Land Unit Key

wh2_dlc15_grn_mon_stone_trolls_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

36

Weapon Strength (Weapon Damage)

120

├ Melee Weapon

wh_dlc15_club_stone_troll

├ Melee Damage Base

39

├ Melee Damage Ap

81

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

34

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_body_70

├ Armour Defence

70

└ Shield Armour

0

Health

494

├ Man Entity

wh2_dlc15_monster_troll_stone_blood

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

486

Leadership (Base Morale)

40

Abilities

  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
Requires Buildings
Stone Trolls Lv. 0 Hag Hut
Hag Hut
(wh_main_grn_monsters_2)
Level 1
Stompin' Groundz
Stompin' Groundz
(wh_main_grn_monsters_3)
Level 2
Stone Troll Quarry
Stone Troll Quarry
(wh2_dlc15_special_massif_orcal_quarry)
Level 0