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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Units / Wurrzag (Spleenrippa)
Wurrzag (Spleenrippa) The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Command

Wurrzag (Spleenrippa)

Wurrzag is beholden to no tribe nor lord, only the whisperings of the Greenskin gods in his addled mind.

Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical powers. Known as "Da Great Green Prophet", he is guided along his path by the Greenskin gods. He leads tribes to greatness before wandering off to pursue yet another mad plan to advance Orc-kind. Wurrzag's green crusade began in the Southlands when, with the magical energy that arched uncontrollably out of his eyes, he transformed the former Shaman of the Bone Nose tribe into a Squiggly Beast. As the tribe prepared to ritually eat Wurrzag for this deed, the marinated Orc entered a trance and spouted a tale of long ago, when the now-sorry Bone Nose tribe ruled the lands. The cold-blooded ones came and built great pyramids, driving the tribe away and destroying their idols. Since those shameful days, the tribe has lived under a curse. Wurrzag rekindled their spirit of conquest and, filling in for their transformed Shaman, led the Bone Nose warriors to level the nearest Lizardmen-city. Using the rubble of the wrecked pyramid, Wurrzag ordered the Greenskins to erect two edifices. To this day these same stone-faced idols watch over the Bone Noses, and the tribe's fortune has grown.

Wurrzag (Spleenrippa)

Unit Name

Wurrzag (Spleenrippa)

Main Unit Key

wh_dlc06_grn_cha_wurrzag_1

Land Unit Key

wh_dlc06_grn_cha_wurrzag_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

1000

Recruitment Cost

1300

Upkeep Cost

325

Melee Attack

43

Weapon Strength (Weapon Damage)

340

├ Melee Weapon

wh_dlc06_grn_wurrzag_boar

├ Melee Damage Base

100

├ Melee Damage Ap

240

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

80

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

55

├ Armour

wh2_main_body_55

├ Armour Defence

55

└ Shield Armour

0

Health

4680

├ Man Entity

wh_main_grn_cha_orc_hero_lgn_blood

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

4664

├ Mount

wh_dlc06_grn_mnt_warboar_spleenrippa

├ Mount Entity

wh_main_grn_cav_boar_hero_blood

├ Mount Speed

62

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

  • 'Effagee' of da Git
    Recently, Wurrzag has taken to carrying a doll or ‘effagee’ of his foes and sticking pins in them to “stop da gitz from gettin’ away”.
  • Warpaint of Wurrzag
    The terrifying visage painted upon Wurrzag affects enemies' concentration, allowing him to take full advantage of their confusion!
  • Wurrzag's Revenge
    Wurrzag inflicts a cloud of confusion upon his enemies, whose words ring hollow and spells fly false.
  • Get Back 'Ere!
    Da Boss ain't ready to run an' so expects da boyz to stay put too!
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Frenzy
    Units with leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.