Wurrzag (Spleenrippa)Wurrzag is beholden to no tribe nor lord, only the whisperings of the Greenskin gods in his addled mind.
Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical powers. Known as "Da Great Green Prophet", he is guided along his path by the Greenskin gods. He leads tribes to greatness before wandering off to pursue yet another mad plan to advance Orc-kind. Wurrzag's green crusade began in the Southlands when, with the magical energy that arched uncontrollably out of his eyes, he transformed the former Shaman of the Bone Nose tribe into a Squiggly Beast. As the tribe prepared to ritually eat Wurrzag for this deed, the marinated Orc entered a trance and spouted a tale of long ago, when the now-sorry Bone Nose tribe ruled the lands. The cold-blooded ones came and built great pyramids, driving the tribe away and destroying their idols. Since those shameful days, the tribe has lived under a curse. Wurrzag rekindled their spirit of conquest and, filling in for their transformed Shaman, led the Bone Nose warriors to level the nearest Lizardmen-city. Using the rubble of the wrecked pyramid, Wurrzag ordered the Greenskins to erect two edifices. To this day these same stone-faced idols watch over the Bone Noses, and the tribe's fortune has grown.
Unit NameWurrzag (Spleenrippa)
Main Unit Keywh_dlc06_grn_cha_wurrzag_1
Land Unit Keywh_dlc06_grn_cha_wurrzag_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost850
├ Melee Weaponwh_dlc06_grn_wurrzag_boar
├ Melee Damage Base100
├ Melee Damage Ap240
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence25
└ Shield Defence0
├ Armour Defence55
└ Shield Armour0
├ Man Entitywh_main_grn_cha_orc_hero_lgn_blood
├ Man Speed36
├ Man Health8
├ Bonus Hit Points4664
├ Mount Entitywh_main_grn_cav_boar_hero_blood
├ Mount Speed62
└ Mount Health8
Leadership (Base Morale)65
- 'Effagee' of da Git
Recently, Wurrzag has taken to carrying a doll or ‘effagee’ of his foes and sticking pins in them to “stop da gitz from gettin’ away”.
- Warpaint of Wurrzag
The terrifying visage painted upon Wurrzag affects enemies' concentration, allowing him to take full advantage of their confusion!
- Wurrzag's Revenge
Wurrzag inflicts a cloud of confusion upon his enemies, whose words ring hollow and spells fly false.
- Get Back 'Ere!
Da Boss ain't ready to run an' so expects da boyz to stay put too!
The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
Units with leadership is high.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.