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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Units / Feral Wyvern
Feral Wyvern The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Melee Infantry

Feral Wyvern

The looming silhouette of a mischievous Wyvern in flight is a bad omen wherever it appears, but a boon for any Waaagh!

The scaled hides and general appearance of Feral Wyverns often result in them being mistaken for small Dragons. Though the voracious predators do share several similarities with their larger cousins, they are much less intelligent and notably have a distinct lack of forelimbs – the sort of detail that is easily overlooked when one is running for their life as fast as possible in the other direction. Usually inhabiting dark caves high in the most barren mountains, the flying monsters do not only emerge from their lairs just to feed, but also to seek out ill-tempered mischief. It is this tendency which often draws them into the belligerent frenzy of a Greenskin Waaagh! in which they either get wrangled into mounts by Orcs brave (or stupid) enough to attempt to break them, or are just used to wreak havoc amongst the enemy battle lines they are haphazardly directed towards.

Feral Wyvern

Unit Name

Feral Wyvern

Main Unit Key

wh2_dlc15_grn_mon_wyvern_waaagh_0

Land Unit Key

wh2_dlc15_grn_mon_wyvern_waaagh_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

44

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_grn_wyvern

├ Melee Damage Base

150

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

80

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

5408

├ Man Entity

wh_main_flying_wyvern_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

5400

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Causes Terror
    This unit can fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.