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HomeHome / Total War: WARHAMMER II / Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) / Units / Spider Hatchlings
Spider Hatchlings Crooked Moon Mutinous Gits Waaagh! (Mortal Empires)Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) Melee Infantry

Spider Hatchlings

Although a fraction of the size of their fully-grown sisters, newly-hatched Arachnaroks are every bit as deadly.

The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.

Spider Hatchlings

Unit Name

Spider Hatchlings

Main Unit Key

wh_dlc06_grn_mon_spider_hatchlings_0

Land Unit Key

wh_dlc06_grn_mon_spider_hatchlings_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

60

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

150

Recruitment Cost

450

Upkeep Cost

113

Melee Attack

22

Weapon Strength (Weapon Damage)

23

├ Melee Weapon

wh_dlc06_grn_spider_fangs_0

├ Melee Damage Base

18

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

19

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh2_main_bone_45

├ Armour Defence

45

└ Shield Armour

0

Health

73

├ Man Entity

wh_dlc06_monster_spider_hatchlings_blood

├ Man Speed

76

├ Man Health

8

└ Bonus Hit Points

65

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Requires Buildings
Spider Hatchlings Lv. 0 Lair of the Broodmother (Dormant)
Lair of the Broodmother (Dormant)
(wh2_dlc15_special_mount_arachnos_1)
Level 0
Lair of the Broodmother (Stirring)
Lair of the Broodmother (Stirring)
(wh2_dlc15_special_mount_arachnos_2)
Level 1
Lair of the Broodmother (Awakened)
Lair of the Broodmother (Awakened)
(wh2_dlc15_special_mount_arachnos_3)
Level 2