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HomeHome / Total War: WARHAMMER II / Greenskins (Mortal Empires) / Units / Rogue Idol
Rogue Idol Greenskins (Mortal Empires)Greenskins (Mortal Empires) Melee Infantry

Rogue Idol

The power of the God of Brutal Cunning (or Cunning Brutality) manifest, bound in excrement and shamanic magic.

Crushing armoured Knights, city walls, and just about anything else that gets in their way, Rogue Idols are the living embodiment of the spirit of the Waaagh!, gigantic stone effigies built in the shape of the Greenskin gods and driven by their arcane power. Arrows and broadswords break and shatter on their rocky bodies as they smash a brutal path of destruction through an army, near impervious to the blows being rained upon them due to lacking muscle and sinew to damage or blood to spill. Crudely fashioned from heaped stones and battlefield debris, Orc Shamans animate them with the help of obscene glyphs and slogans they daub upon them, though their control over the rocky behemoths is tenuous at best. On the battlefield, Rogue Idols loom over most things, striding implacably forwards with limbs the size of tree trunks and a malevolent grin carved into their leering faces.

Rogue Idol

Unit Name

Rogue Idol

Main Unit Key

wh2_dlc15_grn_mon_rogue_idol_0

Land Unit Key

wh2_dlc15_grn_mon_rogue_idol_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

2300

Recruitment Cost

2300

Upkeep Cost

575

Melee Attack

60

Weapon Strength (Weapon Damage)

600

├ Melee Weapon

wh2_dlc15_rogue_idol_fist

├ Melee Damage Base

150

├ Melee Damage Ap

450

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

25

Charge Bonus

30

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

150

├ Armour

wh2_main_bone_150

├ Armour Defence

150

└ Shield Armour

0

Health

16000

├ Man Entity

wh2_dlc15_monster_rogue_idol

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

15992

Leadership (Base Morale)

75

Abilities

  • Rubble & Ruin I
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Rubble & Ruin I
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Rubble & Ruin II
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Rubble & Ruin II
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Rubble & Ruin III
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Rubble & Ruin III
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Spirit of Gork (or Mork)
    Few things embolden da ladz like the presence of a Rogue Idol on the battlefield, striding implacably forwards to bring inevitable doom to the enemy.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Cumbersome
    This unit's attacks are slower than average due to its massive, lumbering form.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Rogue Idol Lv. 0 Shamanic Tepee
Shamanic Tepee
(wh_main_grn_shaman_3)
Level 2