Azhag the SlaughtererNobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.
Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.
Unit NameAzhag the Slaughterer
Main Unit Keywh_main_grn_cha_azhag_the_slaughterer_0
Land Unit Keywh_main_grn_cha_azhag_the_slaughterer_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost900
├ Melee Weaponwh_main_grn_choppa_azhag
├ Melee Damage Base150
├ Melee Damage Ap250
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence36
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_main_grn_cha_orc_hero_lgn_blood
├ Man Speed36
├ Man Health8
└ Bonus Hit Points4388
Leadership (Base Morale)72
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!
- Get on Wiv it!
Azhag has no tolerance for infighting, when he issues an order the boyz must 'get on wiv it' or pay with a particularly grisly death.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.