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HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Units / Lava Spider Rider Archers
Lava Spider Rider Archers Crooked Moon (Mortal Empires)Crooked Moon (Mortal Empires) Missile Cavalry

Lava Spider Rider Archers

Hand-reared, scuttling nightmares, made all the more harrowing by the fire-arrows being launched by the cackling Goblins upon their backs.

The giant spider breed grows large enough to serve as mounts for Forest Goblins, who capture and hand-rear these scuttling nightmares. There are many sub-types of giant spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite. While not as fast as wolves or horses, these spiders can move at speed through the most dense patches of woods. Forest Goblin Spider Riders have become masters at stalking their prey, nimbly guiding their multi-legged beasts to scuttle across the treetop canopy to get into the ideal position before pouncing. Spider Rider mobs are known to ambush Empire patrols, eradicate Beastmen herds and even attack large monsters that encroach into their territory.

Lava Spider Rider Archers

Unit Name

Lava Spider Rider Archers

Main Unit Key

wh2_dlc15_grn_cav_forest_goblin_spider_riders_waaagh_0

Land Unit Key

wh2_dlc15_grn_cav_forest_goblin_spider_riders_waaagh_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Cost

450

Recruitment Cost

450

Upkeep Cost

112

Missile Damage

11

├ Missile Weapon

wh2_dlc15_grn_goblin_arrow_fire_lava_spider_mounted

├ Projectile

wh2_dlc15_grn_goblin_arrow_fire_lava_spider_mounted

├ Missile Damage

5

├ Missile Ap Damage

6

└ Base Reload Time

8

Accuracy

10

Range

100

Reload

10

Shots Per Minute

8.3

Ammunition

20

Melee Attack

15

Weapon Strength (Weapon Damage)

27

├ Melee Weapon

wh2_dlc15_grn_goblin_sword_poison_fire_lava_spider_rider

├ Melee Damage Base

13

├ Melee Damage Ap

14

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh2_main_bone_45

├ Armour Defence

45

└ Shield Armour

0

Health

85

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

69

├ Mount

wh2_dlc15_grn_mnt_giant_spider_waaagh

├ Mount Entity

wh_main_monster_spider_giant_blood

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.