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HomeHome / Total War: WARHAMMER II / Wissenland (Mortal Empires) / Units / Knights of the Blazing Sun
Knights of the Blazing Sun Wissenland (Mortal Empires)Wissenland (Mortal Empires) Melee Cavalry

Knights of the Blazing Sun

Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.

The Reiksguard Knights are the personal army of the Emperor. As an Elector Count, the Emperor also has direct command of his own provincial army - which in the case of Karl Franz are the regiments of Altdorf and the Reikland - but it is the Knights of the Reiksguard that form the symbol of his military strength. As befits their prestigious role and elite status, the Knights are equipped with the very finest weapons and suits of armour available. They ride fine destriers to war and the suits of gleaming plate armour in which they are clad are emblazoned with symbols of allegiance to the Emperor. Although few in number, the Reiksguard Knights are the most important part of the Emperor's army, for they are a symbol of the Empire's nobility and martial might. As such, when a unit of Reiksguard Knights takes to battle, it will typically form up proudly in the centre of the Empire battle line, the better to inspire the common soldiery and reassure them that the blessing of the Emperor is with them.

Knights of the Blazing Sun

Unit Name

Knights of the Blazing Sun

Main Unit Key

wh_dlc04_emp_cav_knights_blazing_sun_0

Land Unit Key

wh_dlc04_emp_cav_knights_blazing_sun_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

40

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh_dlc04_emp_lance_blazing_sun

├ Melee Damage Base

29

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

78

Melee Defence

24

├ Base Defence

24

├ Shield

wh_missile_block_30_metal

└ Shield Defence

0

Armour

130

├ Armour

wh2_main_plate_100

├ Armour Defence

100

└ Shield Armour

30

Health

112

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

96

├ Mount

wh_dlc04_emp_mnt_blazing_sun_warhorse

├ Mount Entity

wh_dlc04_emp_cavalry_blazing_sun_blood

├ Mount Speed

71

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Knights of the Blazing Sun Lv. 0 Blazing Sun Chapterhouse
Blazing Sun Chapterhouse
(wh_main_special_blazing_sun_chapterhouse)
Level 0