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HomeHome / Total War: WARHAMMER II / Stirland (Mortal Empires) / Units / Outriders (Grenade Launcher)
Outriders (Grenade Launcher) Stirland (Mortal Empires)Stirland (Mortal Empires) Missile Cavalry

Outriders (Grenade Launcher)

Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.

Outriders are both the commanders and drill instructors of the Pistolkorps. They are rarely noblemen, but usually veterans elevated from the ranks of state regiments who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for nobles pay well for their sons to learn the art of war. They tend to form separate regiments to show their charges exactly how it's done, but also to display their martial skills to any noble looking for an experienced instructor to tutor their sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, capable of unleashing devastating storms of lead at range. The Outriders' leader, inevitably the keenest among them, will often be armed with an even more outlandish weapon befitting his status.

Outriders (Grenade Launcher)

Unit Name

Outriders (Grenade Launcher)

Main Unit Key

wh_main_emp_cav_outriders_1

Land Unit Key

wh_main_emp_cav_outriders_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

48

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Cost

800

Recruitment Cost

800

Upkeep Cost

200

Missile Damage

12

├ Missile Weapon

wh_main_emp_grenade_launcher

├ Projectile

wh_emp_grenade

├ Missile Damage

10

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

10

Range

100

Reload

10

Shots Per Minute

6.7

Ammunition

18

Melee Attack

18

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_cav

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_chainmail_30

├ Armour Defence

30

└ Shield Armour

0

Health

91

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

75

├ Mount

wh_main_emp_mnt_warhorse_outriders

├ Mount Entity

wh_main_emp_cav_outriders_blood

├ Mount Speed

84

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Can't Attack Air
    Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Outriders (Grenade Launcher) Lv. 0 Livery
Livery
(wh_main_emp_stables_2)
Level 1
Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2
Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2