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HomeHome / Total War: WARHAMMER II / Empire Secessionists (Mortal Empires) / Units / Missile Infantry
Empire Secessionists (Mortal Empires) Empire Secessionists (Mortal Empires) Units

Missile Infantry

Long range units who provide support for melee units, but are themselves generally weak in close combat.

Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Archers
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0)
Archers
The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops.
90 350 350 87 19 120 6.7 20 14 24 4 17 20 69 50
2
90 Huntsmen
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_huntsmen_0)
Huntsmen
The ultimate irregular warriors, Huntsmen appear suddenly, throwing the enemy into disarray before melting away again just as swiftly.
90 650 650 162 20 160 6.1 22 16 24 4 17 25 69 55
3
4 Obsinite Gyrocopter
Missile Infantry / Missile Infantry / (wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0)
Obsinite Gyrocopter
The skilled Gyrocopter pilot unleashes jets of steam upon unprepared battle lines.
4 1000 0 200 26 100 7.7 18 30 66 25 15 120 996 70
4
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 475 475 119 24 160 5.1 22 14 24 4 17 20 69 50
5
120 Free Company Militia
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
120 450 500 110 14 90 7.4 18 28 28 14 25 25 61 55
6
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 150 22 145 5.1 22 16 24 4 17 20 69 50