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War Wagons Empire Secessionists (Mortal Empires)Empire Secessionists (Mortal Empires) Chariot

War Wagons

Although gradually becoming obsolete due to considerable advances in technology, there's still something inherently reliable about a horse-drawn chariot literally brimming with death.

Imperial War Wagons are extremely heavy versions of a chariot, in effect a mobile armoured battle tower pulled by two sturdy warhorses, where the high walls of the tower protect its crew from attacks from the ground. They are movable platforms for either transporting Imperial soldiers across the battlefield or providing a vantage point for Archers, Crossbowmen, and Handgunners to shoot the enemy. A War Wagon’s crew may also be armed with a variety of experimental arms courtesy of the Imperial Gunnery School’s arsenal. War Wagons can fit a piece of artillery onto their towers, so speed can be combined with battle-winning firepower.

War Wagons

Unit Name

War Wagons

Main Unit Key

wh2_dlc13_emp_veh_war_wagon_0

Land Unit Key

wh2_dlc13_emp_veh_war_wagon_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Chariot

Naval Unit Group

Missile Chariot

Soldiers

24

Caste

Chariot

Category

War Machine

Class

Chariot

Cost

850

Recruitment Cost

850

Upkeep Cost

212

Missile Damage

30

├ Missile Weapon

wh2_dlc15_emp_rifle_war_wagons

├ Projectile

wh2_dlc15_emp_rifle_war_wagons_bullet

├ Missile Damage

5

├ Missile Ap Damage

25

└ Base Reload Time

6

Accuracy

10

Range

130

Reload

10

Shots Per Minute

11.1

Ammunition

240

Engine Missile Damage

0

├ Engine

wh2_dlc13_emp_veh_war_wagon

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

240

Melee Attack

18

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh2_dlc13_emp_war_wagon

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

29

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_plate_90

├ Armour Defence

90

└ Shield Armour

0

Health

1136

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1120

├ Mount

wh_emp_warhorse_armoured_luminark

├ Mount Entity

wh_main_emp_luminark_draught_blood

├ Mount Speed

50

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire Whilst Moving
    This unit can fire while on the move.
Requires Buildings
War Wagons Lv. 0 Gunsmith
Gunsmith
(wh_main_emp_forges_1)
Level 0
Foundry
Foundry
(wh_main_emp_forges_2)
Level 1
Engineer's Workshop
Engineer's Workshop
(wh_main_emp_forges_3)
Level 2