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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Units / Volkmar the Grim (War Altar of Sigmar)
Volkmar the Grim (War Altar of Sigmar) Reikland (Mortal Empires)Reikland (Mortal Empires) Command

Volkmar the Grim (War Altar of Sigmar)

Everything about him is bent to that one great task of holding back evil.

Volkmar the Grim is the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. When the Grand Theogonist accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of Chaos down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that Volkmar's soul was forged of steel and he fights the malign influence of Chaos with every fibre of his being.

Volkmar the Grim (War Altar of Sigmar)

Unit Name

Volkmar the Grim (War Altar of Sigmar)

Main Unit Key

wh_dlc04_emp_cha_volkmar_the_grim_1

Land Unit Key

wh_dlc04_emp_cha_volkmar_the_grim_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Magic Chariot

Naval Unit Group

Magic Chariot

Soldiers

2

Caste

Lord

Category

War Machine

Class

Command

Cost

1550

Recruitment Cost

1550

Upkeep Cost

387

Engine Missile Damage

0

├ Engine

wh_dlc04_emp_veh_war_altar

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

30

Weapon Strength (Weapon Damage)

245

├ Melee Weapon

wh_dlc04_emp_hammer_volkmar_altar

├ Melee Damage Base

165

├ Melee Damage Ap

80

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

15

Charge Bonus

50

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_plate_100

├ Armour Defence

100

└ Shield Armour

0

Health

6616

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

6600

├ Mount

wh_dlc04_emp_warhorse_armoured_war_altar

├ Mount Entity

wh_main_emp_luminark_draught_blood

├ Mount Speed

50

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Divine Power
    Such is the strength of Sigmar's favour that enemies fail to act in the presence of such brilliance.
  • Banishment
    Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of White Wizardry.
  • Grand Hammer of Sigmar
    The Warrior Priest implores Sigmar to imbue him with a modicum of divine strength, and now his hammer glows bright with power!
  • Grand Shield of Faith
    The Warrior Priest’s faith manifests in the form of a shield as hard as castle-forged steel.
  • Grand Soulfire
    A battle prayer that bathes the Warrior Priest in white, holy fire, sears Sigmar’s foes but leaves the supplicant unharmed.
  • Benediction
    The Warrior Priest passes the blessings of the Heldenhammer to the brave men around him.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Battle Prayers
    This unit can learn prayers to support allies and defeat foes in battle.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.