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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Units / Boris Todbringer (Barded Warhorse)
Boris Todbringer (Barded Warhorse) Reikland (Mortal Empires)Reikland (Mortal Empires) Command

Boris Todbringer (Barded Warhorse)

Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.

Boris Todbringer is a man of blunt truth and affirmative action, but in the election for Emperor of 2502 he was outplayed by the "foolish young pup" Karl Franz and his allies. Finding himself in the shadow of the Cult of Sigmar and denied the throne, Todbringer raged at the newly-anointed Emperor until the Beastmen raids into the Drakwald reminded him that his sacred duties were more important than mere political squabbles, no matter the cost to his status. Like all Middenheimers and men of Ulric, Boris Todbringer never takes a challenge lightly, and so brought total war to the Beastmen and their leader, Khazrak. The feud between them became the stuff of legend; Boris took one of Khazrak's eyes only to lose one of his own by the Beastlord's hand at a later date. This visceral struggle made Todbringer forget his political rivalry with Altdorf in favour of a worthier cause: fighting evil in the Drakwald – the seemingly impossible task of cleansing the forest of its bestial taint and bringing security to the Empire's borderlands.

Boris Todbringer (Barded Warhorse)

Unit Name

Boris Todbringer (Barded Warhorse)

Main Unit Key

wh_dlc03_emp_cha_boris_todbringer_1

Land Unit Key

wh_dlc03_emp_cha_boris_todbringer_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

1100

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

60

Weapon Strength (Weapon Damage)

430

├ Melee Weapon

wh_main_emp_sword_hero_general

├ Melee Damage Base

290

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

50

├ Base Defence

50

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

140

├ Armour

wh2_main_plate_105

├ Armour Defence

105

└ Shield Armour

35

Health

4900

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

4884

├ Mount

wh_main_emp_mnt_warhorse_barded_hero

├ Mount Entity

wh_main_cavalry_slow_hero_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Crush the Weak
    When caught within radius of Todbringer, those enemies whose morale is already weak must face further penalties to their melee abilities.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Hold the Line!
    Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.