Markus Wulfhart
The Huntsmarshal has risen from lowly commoner to become the most successful slayer of monsters within Imperial borders.Markus Wulfhart, known as Huntsmarshal, is the most successful monster hunter and slayer in the Old World. Originally from the village of Drakenburg, situated within the deep dark forest of the Middenland province, Markus has risen to be the Emperor’s Captain of Scouts as well as the leader of his own band of monster hunters. Wulfhart's Hunters, as they call themselves, are an elite, rag-tag group of trappers, hunters, archers and scouts from all across the Empire. Nowhere else in Imperial armies can a more diverse group of warriors be found together, hailing from locations as far flung as Wissenland, Middenland, Nuln, Altdorf, Averland and Stirland.
Unit Name Markus Wulfhart |
Main Unit Key wh2_dlc13_emp_cha_markus_wulfhart_0 |
Land Unit Key wh2_dlc13_emp_cha_markus_wulfhart_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid-Weapon Infantry |
Naval Unit Group Hybrid-Weapon Infantry |
Soldiers 1 |
Caste Lord |
Category Missile Infantry |
Class Command |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
330 |
├ Missile Weapon wh2_dlc13_emp_markus_wulfhart_arrow |
├ Projectile wh2_dlc13_emp_markus_wulfhart_arrow |
├ Missile Damage 100 |
├ Missile Ap Damage 230 |
└ Base Reload Time 8 |
Accuracy 15 |
Range 180 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 45 |
Melee Attack 58 |
360 |
├ Melee Weapon wh2_dlc13_emp_huntsmarhsal |
├ Melee Damage Base 270 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_leather_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
4268 |
├ Man Entity wh2_dlc13_emp_infantry_hero_markus_wulfhart_blood |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 4260 |
Leadership (Base Morale) 75 |
Abilities
- Hunter's Snare
This traditional trapper's tool is a noose made from wire; if the foe struggles, it simply tightens, cutting into the flesh. - Focused Shot
There’s no need to rush when your target has little prospect of escape. - Fleet-Footed
The true hunter knows how to move swiftly when the forest's many predators approach, lest they become the hunted themselves.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror). - Fire Whilst Moving
This unit can fire while on the move. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Stalk
This unit can move hidden in any terrain. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Fire Whilst Moving
This unit can fire while on the move.