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Markus Wulfhart Reikland (Mortal Empires)Reikland (Mortal Empires) Command

Markus Wulfhart

The Huntsmarshal has risen from lowly commoner to become the most successful slayer of monsters within Imperial borders.

Markus Wulfhart, known as Huntsmarshal, is the most successful monster hunter and slayer in the Old World. Originally from the village of Drakenburg, situated within the deep dark forest of the Middenland province, Markus has risen to be the Emperor’s Captain of Scouts as well as the leader of his own band of monster hunters. Wulfhart's Hunters, as they call themselves, are an elite, rag-tag group of trappers, hunters, archers and scouts from all across the Empire. Nowhere else in Imperial armies can a more diverse group of warriors be found together, hailing from locations as far flung as Wissenland, Middenland, Nuln, Altdorf, Averland and Stirland.

Markus Wulfhart

Unit Name

Markus Wulfhart

Main Unit Key

wh2_dlc13_emp_cha_markus_wulfhart_0

Land Unit Key

wh2_dlc13_emp_cha_markus_wulfhart_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid-Weapon Infantry

Naval Unit Group

Hybrid-Weapon Infantry

Soldiers

1

Caste

Lord

Category

Missile Infantry

Class

Command

Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Missile Damage

330

├ Missile Weapon

wh2_dlc13_emp_markus_wulfhart_arrow

├ Projectile

wh2_dlc13_emp_markus_wulfhart_arrow

├ Missile Damage

100

├ Missile Ap Damage

230

└ Base Reload Time

8

Accuracy

15

Range

180

Reload

10

Shots Per Minute

8.3

Ammunition

45

Melee Attack

58

Weapon Strength (Weapon Damage)

360

├ Melee Weapon

wh2_dlc13_emp_huntsmarhsal

├ Melee Damage Base

270

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_leather_50

├ Armour Defence

50

└ Shield Armour

0

Health

4268

├ Man Entity

wh2_dlc13_emp_infantry_hero_markus_wulfhart_blood

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

4260

Leadership (Base Morale)

75

Abilities

  • Hunter's Snare
    This traditional trapper's tool is a noose made from wire; if the foe struggles, it simply tightens, cutting into the flesh.
  • Focused Shot
    There’s no need to rush when your target has little prospect of escape.
  • Fleet-Footed
    The true hunter knows how to move swiftly when the forest's many predators approach, lest they become the hunted themselves.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Fire Whilst Moving
    This unit can fire while on the move.