Grombrindal - The White Dwarf
The White Dwarf is a legendary figure - the mightiest living Dawi warrior.Grombrindal is an enigmatic figure, recorded throughout the Dwarfs' history, appearing to give aid to his bearded kin whenever they find themselves in a particularly dire and unfavourable situation. Just what can one Dwarf do when a Karak is besieged by thousands of Greenskins, or a Dwarf throng surrounded and outnumbered by a warherd of braying, ravenous Beastmen, however? In Grombrindal’s case, it turns out that he can do quite a lot; the White Dwarf is a mighty warrior, some say bettered only by Grimnir himself. Every slash of his legendary axe see the heads of urks tumble from their dishonourable shoulders.
Unit Name Grombrindal - The White Dwarf |
Main Unit Key wh_pro01_dwf_cha_grombrindal_0 |
Land Unit Key wh_pro01_dwf_cha_grombrindal_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Great Axe Infantry |
Naval Unit Group Great Axe Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 1600 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Melee Attack 70 |
500 |
├ Melee Weapon wh_dlc06_dwf_grombindal_axe_great |
├ Melee Damage Base 185 |
├ Melee Damage Ap 315 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
125 |
├ Armour wh2_main_chainmail_125 |
├ Armour Defence 125 |
└ Shield Armour 0 |
6620 |
├ Man Entity wh_main_dwf_cha_dwarf_hero_lgn_blood |
├ Man Speed 32 |
├ Man Health 8 |
└ Bonus Hit Points 6612 |
Leadership (Base Morale) 100 |
Abilities
- Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Flash Bomb
A bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray. - Grombrindal Has No Fear
As battle-hardened as he is ancient, the White Dwarf will always stand his ground, no matter the pandemonium unfolding around him.
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.