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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Units / Grombrindal - The White Dwarf
Grombrindal - The White Dwarf Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Command

Grombrindal - The White Dwarf

The White Dwarf is a legendary figure - the mightiest living Dawi warrior.

Grombrindal is an enigmatic figure, recorded throughout the Dwarfs' history, appearing to give aid to his bearded kin whenever they find themselves in a particularly dire and unfavourable situation. Just what can one Dwarf do when a Karak is besieged by thousands of Greenskins, or a Dwarf throng surrounded and outnumbered by a warherd of braying, ravenous Beastmen, however? In Grombrindal’s case, it turns out that he can do quite a lot; the White Dwarf is a mighty warrior, some say bettered only by Grimnir himself. Every slash of his legendary axe see the heads of urks tumble from their dishonourable shoulders.

Grombrindal - The White Dwarf

Unit Name

Grombrindal - The White Dwarf

Main Unit Key

wh_pro01_dwf_cha_grombrindal_0

Land Unit Key

wh_pro01_dwf_cha_grombrindal_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Great Axe Infantry

Naval Unit Group

Great Axe Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1600

Recruitment Cost

1400

Upkeep Cost

350

Melee Attack

70

Weapon Strength (Weapon Damage)

500

├ Melee Weapon

wh_dlc06_dwf_grombindal_axe_great

├ Melee Damage Base

185

├ Melee Damage Ap

315

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

125

├ Armour

wh2_main_chainmail_125

├ Armour Defence

125

└ Shield Armour

0

Health

6620

├ Man Entity

wh_main_dwf_cha_dwarf_hero_lgn_blood

├ Man Speed

32

├ Man Health

8

└ Bonus Hit Points

6612

Leadership (Base Morale)

100

Abilities

  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Flash Bomb
    A bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
  • Grombrindal Has No Fear
    As battle-hardened as he is ancient, the White Dwarf will always stand his ground, no matter the pandemonium unfolding around him.

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.