Dragonback Slayers (Slayers)These Slayers seek the ultimate blood sport, the greatest beasts, in their unending death-drive.
Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.
Unit NameDragonback Slayers (Slayers)
Main Unit Keywh_dlc06_dwf_inf_dragonback_slayers_0
Land Unit Keywh_dlc06_dwf_inf_dragonback_slayers_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupAxe Infantry
Naval Unit GroupAxe Infantry
Custom Battle Cost1150
├ Melee Weaponwh_main_dwf_slayer_axe_dual
├ Melee Damage Base32
├ Melee Damage Ap16
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants24
└ Bonus vs Infantry0
├ Base Defence44
└ Shield Defence0
├ Armour Defence0
└ Shield Armour30
├ Man Entitywh_main_dwf_inf_slayers_blood_dismembers
├ Man Speed40
├ Man Health8
└ Bonus Hit Points100
Leadership (Base Morale)100
- Power of the Dragonback
Strong and tenacious, the Dawi’s hardy, passionate nature can be put to lethally good use on the battlefield.
Such is the strength within this warrior that when they strike it is sure to be a deathblow!
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Fast (for a Dwarf)
While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Slayers are unbreakable and always fight to the bitter end – sometimes even beyond that! Imminent death only makes them fight harder. When killed in melee, Slayers launch a final attack with their dying breaths.
- Whirling Axes
Slayers are armed with two axes, deftly whirling them at high speed to deflect incoming missile fire.