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HomeHome / Total War: WARHAMMER II / Dwarf Rebels (Mortal Empires) / Units / Dwarf Warriors (Great Weapons)
Dwarf Warriors (Great Weapons) Dwarf Rebels (Mortal Empires)Dwarf Rebels (Mortal Empires) Melee Infantry

Dwarf Warriors (Great Weapons)

With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.

Dwarfs make formidable fighters - they are strong and extremely resilient, broad of shoulder and wide of girth. Although by no means quick, they are physically robust and can maintain a steady plodding pace, marching for days on end despite being loaded down by burdens and heavy mail. When they charge into battle, the momentum generated by their wide, armour-clad bodies is remarkable, hitting the foe with a resounding impact. They have broken many enemy battle lines this way, splintering Elven phalanxes, carving through Orc formations and hacking apart the great masses of Skaven that make up their verminous armies. Protected by their heavy mail, their skilful use of overlapping shield walls and, finally, by their own tough and obstinate nature, Dwarf individuals, units and armies as a whole seem able to absorb punishing blows that would cause other races to break and flee. With Dwarfs, such suffering only serves to make them angrier - and with beards bristling and hands clenched around axe hafts and mighty warhammers, the Dwarfs regroup to charge anew. Their feeble-limbed foes, too worn out and tired at the end to even lift their weapons, are slaughtered, save for those fast enough to flee the iron-shod and implacable advance of the Dwarfs.

Dwarf Warriors (Great Weapons)

Unit Name

Dwarf Warriors (Great Weapons)

Main Unit Key

wh_main_dwf_inf_dwarf_warrior_1

Land Unit Key

wh_main_dwf_inf_dwarf_warrior_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Great Axe Infantry

Naval Unit Group

Great Axe Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

500

Recruitment Cost

525

Upkeep Cost

131

Melee Attack

24

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh_main_dwf_axe_great

├ Melee Damage Base

7

├ Melee Damage Ap

23

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

85

├ Armour

wh2_main_chainmail_85

├ Armour Defence

85

└ Shield Armour

0

Health

78

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

70

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Dwarf Warriors (Great Weapons) Lv. 0 Sparring Chamber
Sparring Chamber
(wh_main_dwf_barracks_1)
Level 0
Clan Barracks
Clan Barracks
(wh_main_dwf_barracks_2)
Level 1
Mustering Hall
Mustering Hall
(wh_main_dwf_barracks_3)
Level 2
Garrison Buildings
Dwarf Warriors (Great Weapons) x 2 Watch Room
Watch Room
(wh_main_dwf_garrison_1)
Level 0
Gate
Gate
(wh_main_dwf_wall_1)
Level 0
Outpost Garrison
Outpost Garrison
(wh2_main_dwf_defence_norsca_1)
Level 0