Alberic de Bordeleaux (Hippogryph)As stern and determined as the endless ocean, and as savage as the rolling tempest.
Upon Alberic's tunic is proudly displayed the crest of Bordeleaux - the tri-forked Trident of Manann, God of the Waves and Storms. Like Manann, Alberic of Bordeleaux is tempestuous as the sea; as relentless as the tide. He is strict and courageous, hailing from a long line of powerful dukes who have led Bordeleaux, with the patience of the unremitting ocean, to security and prosperity; Alberic intends to be no different. Much like the waves that crash endlessly against the Bretonnian shore, so too does Alberic never cease. Whilst many do not see his progress, it is affected slowly but with the inevitability of nature.
Unit NameAlberic de Bordeleaux (Hippogryph)
Main Unit Keywh_dlc07_brt_cha_alberic_bordeleaux_3
Land Unit Keywh_dlc07_brt_cha_alberic_bordeleaux_3
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying Monster
Naval Unit GroupFlying Monster
Custom Battle Cost1700
├ Melee Weaponwh_dlc07_brt_alberic_sword_hippogryph
├ Melee Damage Base140
├ Melee Damage Ap290
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants30
└ Bonus vs Infantry0
├ Base Defence35
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_hero_blood
├ Man Speed34
├ Man Health8
├ Bonus Hit Points5588
├ Mount Entitywh_main_flying_hippogryph_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)75
- Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
- Spirit of the Tempest
More than just a Knight, Alberic is a true leader of men whose warriors are emboldened by his fighting spirit in battle.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
- Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.