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HomeHome / Total War: WARHAMMER II / Bordeleaux (Mortal Empires) / Units / Alberic de Bordeleaux (Hippogryph)
Alberic de Bordeleaux (Hippogryph) Bordeleaux (Mortal Empires)Bordeleaux (Mortal Empires) Command

Alberic de Bordeleaux (Hippogryph)

As stern and determined as the endless ocean, and as savage as the rolling tempest.

Upon Alberic's tunic is proudly displayed the crest of Bordeleaux - the tri-forked Trident of Manann, God of the Waves and Storms. Like Manann, Alberic of Bordeleaux is tempestuous as the sea; as relentless as the tide. He is strict and courageous, hailing from a long line of powerful dukes who have led Bordeleaux, with the patience of the unremitting ocean, to security and prosperity; Alberic intends to be no different. Much like the waves that crash endlessly against the Bretonnian shore, so too does Alberic never cease. Whilst many do not see his progress, it is affected slowly but with the inevitability of nature.

Alberic de Bordeleaux (Hippogryph)

Unit Name

Alberic de Bordeleaux (Hippogryph)

Main Unit Key

wh_dlc07_brt_cha_alberic_bordeleaux_3

Land Unit Key

wh_dlc07_brt_cha_alberic_bordeleaux_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1700

Recruitment Cost

1700

Upkeep Cost

425

Melee Attack

50

Weapon Strength (Weapon Damage)

430

├ Melee Weapon

wh_dlc07_brt_alberic_sword_hippogryph

├ Melee Damage Base

140

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

30

└ Bonus vs Infantry

0

Charge Bonus

80

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

5604

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

5588

├ Mount

wh_main_brt_mnt_hippogryph_lords_faction_colours

├ Mount Entity

wh_main_flying_hippogryph_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Heroic Killing Blow
    There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
  • Spirit of the Tempest
    More than just a Knight, Alberic is a true leader of men whose warriors are emboldened by his fighting spirit in battle.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Rally!
    To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
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