The Ice-Forged Legion
Feeding on a banquet of flesh tossed into their dire-furnaces, these Hellcannons fire bolts of devastating energy towards distant enemies.Part-Daemon, part-war machine, a Hellcannon is a massive construct of metal that growls and shakes with daemonic sentience. In battle, these arcane engines heave crackling blasts of raw energy that soar through the air into their targets, liquefying anything they touch and sending the survivors insane with fear. Hellcannons are guided by a team of corrupt and sadistic Chaos Dwarfs. These malign warsmiths escort and restrain the Hellcannons into battle, for the Daemons bound within hunger for a banquet of flesh. Such is the Hellcannon's bloodlust that it must be chained to the ground to stop it rampaging towards enemy lines. Even these precautions often prove inadequate, as there is little that can stay a Hellcannon's lust for destruction. The Chaos Dwarfs load their charge by brutally shovelling the bodies of their enemies into the Hellcannon's dire-furnace. Flesh runs like wax as the Daemon-machine's hearth feasts on body and bone. Soon, only the souls of its victims are left, harnessed in the Hellcannon's gullet as crackling bolts of energy that are fired towards the enemy in powerful spasms of malice.
Unit Name The Ice-Forged Legion |
Main Unit Key wh_dlc08_nor_art_hellcannon_battery |
Land Unit Key wh_dlc08_nor_art_hellcannon_battery |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Siege Artillery |
Naval Unit Group Siege Artillery |
Soldiers 48 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 3200 |
Recruitment Cost 200 |
Upkeep Cost 0 |
334 |
├ Engine wh_dlc08_nor_art_hellcannon_0 |
├ Missile Weapon wh_dlc08_nor_hellcannon_ice |
├ Projectile wh_dlc08_nor_hellcannon_blast_ice |
├ Missile Damage 72 |
├ Missile Ap Damage 262 |
└ Base Reload Time 12 |
Accuracy 33 |
Range 420 |
Reload 30 |
Shots Per Minute 7.1 |
Ammunition 40 |
Melee Attack 18 |
28 |
├ Melee Weapon wh_main_dwf_axe |
├ Melee Damage Base 21 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
14 |
├ Base Defence 14 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
155 |
├ Man Entity wh_main_dwf_inf_dwarfs_crew_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 147 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Doomfire
The Hellcannon transforms the souls of former victims into crackling bolts of energy. Targets hit by this projectile receive a leadership penalty. The daemonic bond between the Hellcannon and its shot also allows minor corrections of the latter's flightpath. When fired in first-person mode, you can control the projectile yourself. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |