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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / The Ice-Forged Legion
The Ice-Forged Legion Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Field Artillery

The Ice-Forged Legion

Feeding on a banquet of flesh tossed into their dire-furnaces, these Hellcannons fire bolts of devastating energy towards distant enemies.

Part-Daemon, part-war machine, a Hellcannon is a massive construct of metal that growls and shakes with daemonic sentience. In battle, these arcane engines heave crackling blasts of raw energy that soar through the air into their targets, liquefying anything they touch and sending the survivors insane with fear. Hellcannons are guided by a team of corrupt and sadistic Chaos Dwarfs. These malign warsmiths escort and restrain the Hellcannons into battle, for the Daemons bound within hunger for a banquet of flesh. Such is the Hellcannon's bloodlust that it must be chained to the ground to stop it rampaging towards enemy lines. Even these precautions often prove inadequate, as there is little that can stay a Hellcannon's lust for destruction. The Chaos Dwarfs load their charge by brutally shovelling the bodies of their enemies into the Hellcannon's dire-furnace. Flesh runs like wax as the Daemon-machine's hearth feasts on body and bone. Soon, only the souls of its victims are left, harnessed in the Hellcannon's gullet as crackling bolts of energy that are fired towards the enemy in powerful spasms of malice.

The Ice-Forged Legion

Unit Name

The Ice-Forged Legion

Main Unit Key

wh_dlc08_nor_art_hellcannon_battery

Land Unit Key

wh_dlc08_nor_art_hellcannon_battery

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Siege Artillery

Naval Unit Group

Siege Artillery

Soldiers

48

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Cost

3200

Recruitment Cost

200

Upkeep Cost

0

Engine Missile Damage

334

├ Engine

wh_dlc08_nor_art_hellcannon_0

├ Missile Weapon

wh_dlc08_nor_hellcannon_ice

├ Projectile

wh_dlc08_nor_hellcannon_blast_ice

├ Missile Damage

72

├ Missile Ap Damage

262

└ Base Reload Time

12

Accuracy

33

Range

420

Reload

30

Shots Per Minute

7.1

Ammunition

40

Melee Attack

18

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_dwf_axe

├ Melee Damage Base

21

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

155

├ Man Entity

wh_main_dwf_inf_dwarfs_crew_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

147

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Doomfire
    The Hellcannon transforms the souls of former victims into crackling bolts of energy. Targets hit by this projectile receive a leadership penalty. The daemonic bond between the Hellcannon and its shot also allows minor corrections of the latter's flightpath. When fired in first-person mode, you can control the projectile yourself.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement
Maximum Number 1