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HomeHome / Total War: WARHAMMER II / Challenger of the Hound (Mortal Empires) / Units / Chaos Trolls (Armoured)
Chaos Trolls (Armoured) Challenger of the Hound (Mortal Empires)Challenger of the Hound (Mortal Empires) Melee Infantry

Chaos Trolls (Armoured)

Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.

Chaos Trolls are malformed monsters whose lack of intelligence is as legendary as their great strength. Chaos Trolls are greatly feared because of their unthinking ferocity and indiscriminate appetites. Like all their kind, Chaos Trolls can vomit forth the steaming contents of their guts, dissolving their victims with powerful acids and flesh-eating worms. They are also possessed of powerful regenerative abilities: lost limbs and even heads can grow back. However, Trollflesh is extremely susceptible to the mutating power of Chaos, and Trolls who have lurked too close to the Realm of Chaos find tentacles, screaming maws and even stranger mutations sprouting from their wounds.

Chaos Trolls (Armoured)

Unit Name

Chaos Trolls (Armoured)

Main Unit Key

wh_dlc01_chs_mon_trolls_1

Land Unit Key

wh_dlc01_chs_mon_trolls_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

950

Recruitment Cost

950

Upkeep Cost

238

Melee Attack

34

Weapon Strength (Weapon Damage)

100

├ Melee Weapon

wh_main_club_troll

├ Melee Damage Base

30

├ Melee Damage Ap

70

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Armour Defence

110

└ Shield Armour

0

Health

494

├ Man Entity

wh_main_monster_troll_blood

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

486

Leadership (Base Morale)

40

Abilities

  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
Requires Buildings
Chaos Trolls (Armoured) Lv. 0 Chaos Troll Lair
Chaos Troll Lair
(wh_main_horde_chaos_trolls_1)
Level 0