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HomeHome / Total War: WARHAMMER II / Wood Elf Rebels (Mortal Empires) / Units / Glade Lord (Elven Steed)
Glade Lord (Elven Steed) Wood Elf Rebels (Mortal Empires)Wood Elf Rebels (Mortal Empires) Command

Glade Lord (Elven Steed)

Above pride, vanity and selfish ego there is only Athel Loren.

The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.

Glade Lord (Elven Steed)

Unit Name

Glade Lord (Elven Steed)

Main Unit Key

wh_dlc05_wef_cha_female_glade_lord_1

Land Unit Key

wh_dlc05_wef_cha_female_glade_lord_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid Weapon Specialist

Naval Unit Group

Hybrid Weapon Specialist

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

1050

Recruitment Cost

1000

Upkeep Cost

275

Missile Damage

280

├ Missile Weapon

wh_dlc05_wef_glade_lord_bow

├ Projectile

wh_dlc05_wef_cha_trueflight_arrow

├ Missile Damage

196

├ Missile Ap Damage

84

└ Base Reload Time

8

Accuracy

10

Range

190

Reload

10

Shots Per Minute

8.3

Ammunition

30

Melee Attack

65

Weapon Strength (Weapon Damage)

360

├ Melee Weapon

wh_dlc05_wef_sword_hero

├ Melee Damage Base

260

├ Melee Damage Ap

100

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

60

├ Base Defence

60

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_plate_50

├ Armour Defence

50

└ Shield Armour

0

Health

4576

├ Man Entity

wh_dlc05_wef_cha_inf_glade_lord_blood

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

4560

├ Mount

wh_dlc05_wef_mnt_elven_steed

├ Mount Entity

wh_dlc05_wef_cavalry_fast_360_blood

├ Mount Speed

94

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Prey of Anath Raema
    By all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
  • Arrow of Kurnous
    The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
  • The Eye of Kurnous
    Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Guided Projectile
    The projectile fired by this unit can home in on its target.
  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.