BranchwraithThe handmaidens of the Ancients protect their former kingdom from harm, all the while plotting against its usurpers…
Branchwraiths are the oldest of the Dryads. They have ever served as the handmaidens to the Ancients of Athel Loren, and attend to the Treemen with a dedication bordering upon the fanatical. Yet before the coming of the Elves, the Branchwraiths were so much more. In those days, it was they who ruled the forest and they who tamed the Winds of Magic to bring sustenance to bough and branch. Thusly, few Branchwraiths think kindly of the Elves, and many hate them - it matters not that Durthu brought the Elves into the forest precisely because he knew that the Branchwraiths' cruel nature would lead Athel Loren to great evil. Now the Branchwraiths watch and wait for the seasons to shift once again. One day soon, they believe, the usurpers will be cast down from their lofty perches and the natural order restored.
Main Unit Keywh_dlc05_wef_cha_branchwraith_0
Land Unit Keywh_dlc05_wef_cha_branchwraith_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost500
├ Melee Weaponwh_dlc05_wef_branchwraith_claws
├ Melee Damage Base230
├ Melee Damage Ap100
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence35
└ Shield Defence0
├ Armour Defence60
└ Shield Armour0
├ Man Entitywh_dlc05_wef_branchwraith_dismembers
├ Man Speed38
├ Man Health8
└ Bonus Hit Points4160
Leadership (Base Morale)60
- Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it.
- Call of the Woods
The living embodiment of the forest; through them, their warriors feel a greater call to war.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
- Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.