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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Units / Spellweaver (Shadows) (Unicorn)
Spellweaver (Shadows) (Unicorn) Argwylon (Mortal Empires)Argwylon (Mortal Empires) Command

Spellweaver (Shadows) (Unicorn)

Spellweavers of the shadows use powerful illusions and glamours to precipitate confusion, trickery, and death.

Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...

Spellweaver (Shadows) (Unicorn)

Unit Name

Spellweaver (Shadows) (Unicorn)

Main Unit Key

wh2_dlc16_wef_cha_spellweaver_shadows_2

Land Unit Key

wh2_dlc16_wef_cha_spellweaver_shadows_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

700

Recruitment Cost

1550

Upkeep Cost

387

Melee Attack

40

Weapon Strength (Weapon Damage)

240

├ Melee Weapon

wh_dlc05_wef_sword_wizard

├ Melee Damage Base

180

├ Melee Damage Ap

60

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

4704

├ Man Entity

wh2_dlc16_wef_spellweaver_blood

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

4688

├ Mount

wh_dlc05_wef_mnt_unicorn

├ Mount Entity

wh_main_mnt_unicorn

├ Mount Speed

95

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Loec's Blessing
    Using rhythmic incantations endowed and employed by Loec himself to avoid Slaanesh’s gaze, one can stay unseen and uncaught.
  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.