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HomeHome / Total War: WARHAMMER II / Beastmen Brayherd (Mortal Empires) / Units / Malagor the Dark Omen
Malagor the Dark Omen Beastmen Brayherd (Mortal Empires)Beastmen Brayherd (Mortal Empires) Command

Malagor the Dark Omen

Where the Crowfather treads, mayhem and destruction always follow close behind.

The Beastmen believe that Malagor is the doom of mankind personified. He is a figure of nightmare across the entire Great Forest, revered by the Beastmen but feared above all by superstitious humans. To man, Malagor represents the downfall of all they hold dear. Vilified by the Cult of Sigmar as the epitome of sin due to his many blasphemies, a sighting of Malagor is the most terrifying portent of all. He is the winged fiend that rises from the benighted forests to challenge the gods of men. He is the devil rendered in woodcut in ancient tomes, kept under lock and key lest the terrible secrets within blast the sanity of any who read them.

Malagor the Dark Omen

Unit Name

Malagor the Dark Omen

Main Unit Key

wh_dlc03_bst_cha_malagor_the_dark_omen_0

Land Unit Key

wh_dlc03_bst_cha_malagor_the_dark_omen_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

600

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

50

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh_dlc03_bst_staff_hero_malagor

├ Melee Damage Base

265

├ Melee Damage Ap

135

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

4972

├ Man Entity

wh_dlc03_bst_cha_gor_hero_blood

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

4964

Leadership (Base Morale)

65

Abilities

  • Something Wicked This Way Comes
    The presence of the Dark Omen is an awful thing that saps the foe's will to fight on.
  • Unholy Power
    Malagor has a dread agenda given unto him by the Dark Gods themselves.
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.