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Home / Total War: WARHAMMER II / Beastmen (Mortal Empires) / Custom Battle Units / Missile Infantry (Custom Battle Units)
Beastmen (Mortal Empires) Units
Missile Infantry (Custom Battle Units)
Long range units who provide support for melee units, but are themselves generally weak in close combat.
Missile Infantry | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_dlc03_bst_inf_ungor_raiders_0) Ungor Raiders Although diminutive by Beastmen standards, Ungors are both faster and more nimble than others of their kind. |
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120 | 425 | 425 | 106 | 13 | 115 | 7.5 | 22 | 20 | 26 | 6 | 18 | 15 | 53 | 45 | ||||
2 |
Missile Infantry / Missile Infantry / (wh_dlc03_bst_inf_centigors_1) Centigors (Throwing Axes) Though clumsy, Centigors can still lodge a throwing axe deep into an enemy skull from afar. |
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60 | 800 | 800 | 200 | 28 | 70 | 6.7 | 14 | 22 | 32 | 30 | 20 | 35 | 98 | 60 |