Explosive Squig
A bouncing, teeth-gnashing timebomb on legs – quite literally, the most volatile Squig one can take to battle!Cave Squigs are found far beneath the World's Edge Mountains. They are improbable creatures, part-fungus and part-flesh with spheroid bodies, beady eyes and gaping maws dominated by row upon row of dagger-like teeth. Night Goblins hunt Cave Squigs for a number of purposes. Squig hide is very useful and Squig meat is considered a delicacy. Some are captured and reared to become guard creatures or pets to affluent Boss-types (no other could afford to feed such voracious beasts). In times of need, Squigs are driven into battle to devastating effect. When all goes well, a Night Goblin Squig Herd can chomp through any opposition. When it goes wrong, such as when all their Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs on their own side. Night Goblins, being a bit deranged, don't seem to mind such a risk - as long as it is somebody else being bitten in two by suddenly rampaging, wild Cave Squigs.
Unit Name Explosive Squig |
Main Unit Key wh_twa03_def_inf_squig_explosive_0 |
Land Unit Key wh_twa03_def_inf_squig_explosive_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Exploding Monster |
Naval Unit Group Exploding Monster |
Soldiers 1 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 425 |
Recruitment Cost 300 |
Upkeep Cost 90 |
Melee Attack 26 |
33 |
├ Melee Weapon wh_dlc06_grn_squig_maw |
├ Melee Damage Base 9 |
├ Melee Damage Ap 24 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 11 |
Charge Bonus 40 |
18 |
├ Base Defence 18 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_leather_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
668 |
├ Man Entity wh_dlc06_grn_inf_explosive_squig |
├ Man Speed 58 |
├ Man Health 8 |
└ Bonus Hit Points 660 |
Leadership (Base Morale) 36 |
Abilities
- Exploding Unit
This is a hidden ability that enables some flashy persistent banner VFX to indicate that a unit explodes - Squigs Go Boom
Not all Squigs have lasting usefulness. Some have a more fleeting... 'percussive' utility.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Explosive
This unit explodes, dealing damage to any units unfortunate enough to be caught in the blast radius. - Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.