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HomeHome / Total War: WARHAMMER II / Bowmen of Oreon / Units / Spellsinger (Shadows)
Spellsinger (Shadows) Bowmen of OreonBowmen of Oreon Command

Spellsinger (Shadows)

The Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness.

Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...

Spellsinger (Shadows)

Unit Name

Spellsinger (Shadows)

Main Unit Key

wh_dlc05_wef_cha_spellsinger_shadows_0

Land Unit Key

wh_dlc05_wef_cha_spellsinger_shadows_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Cost

300

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

33

Weapon Strength (Weapon Damage)

240

├ Melee Weapon

wh_dlc05_wef_sword_wizard

├ Melee Damage Base

180

├ Melee Damage Ap

60

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

3420

├ Man Entity

wh_dlc05_wef_spellsinger_blood_dismembers

├ Man Speed

34

├ Man Health

8

└ Bonus Hit Points

3412

Leadership (Base Morale)

60

Abilities

  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.