Warp-Grinders
The projectors of their portable, Warp-powered drills gleam with energy, pulverising stone, armour and flesh!A Warp-Grinder is a smaller and more portable version of a much larger drilling machine first devised by Clan Skryre as a means to tunnel far more quickly than a horde of slaves could ever hope to achieve. Some of these massive constructs are larger than the grandest ships of the Empire's navy. These huge devices combine great drills with Warp-Energy to vaporise broken debris as the machine bores. These rare machines are seldom, if ever, seen, but a portable version can be often found on the battlefield. The more portable Warp-Grinder opens up tunnels, pulverising stone and leaving a narrow and smoking passageway in its wake.
Unit Name Warp-Grinders |
Main Unit Key wh2_dlc14_skv_inf_warp_grinder_0 |
Land Unit Key wh2_dlc14_skv_inf_warp_grinder_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Weapon Team |
Naval Unit Group Weapon Team |
Soldiers 24 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 100 |
Melee Attack 20 |
96 |
├ Melee Weapon wh2_dlc14_skv_warp_grinder |
├ Melee Damage Base 18 |
├ Melee Damage Ap 78 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
18 |
├ Base Defence 18 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
164 |
├ Man Entity wh2_dlc14_skv_infantry_weaponteam_warp_grinder |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 156 |
Leadership (Base Morale) 45 |
Abilities
- Seismic Snare
Like their huge, earth-boring equivalents, Warp-Grinders can turn solid rock into dust on a smaller scale, halting enemies’ movements by pulverising the ground beneath them. - Warp-Quake
Warp-energy channelled directly into the ground causes the earth to tremble at a frequency that causes brains to rattle within skulls and bones to splinter! - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Can attack Walls
This unit can attack walls. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings | |
---|---|
Lv. 0 |
Weapons Dump
(wh2_dlc14_skv_weaponteams_1) Level 0
Weapon Burrow
(wh2_main_skv_weaponteams_1) Level 1
Arsenal
(wh2_main_skv_weaponteams_2) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex |