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HomeHome / Total War: WARHAMMER II / Skaven Rebels / Units / Master Assassin
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Master Assassin

Only after surviving the Nightlord’s toughest trials can an Eshin warrior consider himself a master in the methodologies of murder and sabotage.

Skaven assassins are so adept at hiding in the shadows that many suspect magic at work. The final tests in their training are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, clan leader and one of the Lords of Decay. If he survives the mission, the Assassin is considered an acknowledged master of the arts. It is thanks to their fearsome reputation that the Council of Thirteen often employ Eshin Assassins in their day-to-day affairs. When the Skaven hordes march to war, they are sometimes accompanied by Clan Eshin's finest hiding amongst their numbers, posing as regular rank-and-file troopers until the moment is right, before casting off their disguises and leaping into position. Fighting with poisoned blades in each paw, an Assassin can unleash a murderous flurry of attacks more than capable of striking down an enemy leader. At other times, an Assassin will operate alone, working to wreak havoc behind enemy lines, setting timed bombs or using poisoned shurikens to slay targets of opportunity.

Master Assassin

Unit Name

Master Assassin

Main Unit Key

wh2_dlc14_skv_cha_master_assassin_0

Land Unit Key

wh2_dlc14_skv_cha_master_assassin_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid-Weapon Infantry

Naval Unit Group

Hybrid-Weapon Infantry

Soldiers

1

Caste

Lord

Category

Missile Infantry

Class

Command

Cost

900

Recruitment Cost

900

Upkeep Cost

225

Missile Damage

75

├ Missile Weapon

wh2_dlc14_skv_throwing_stars_master_assassin

├ Projectile

wh2_dlc14_skv_throwing_star_master_assassin

├ Missile Damage

50

├ Missile Ap Damage

25

└ Base Reload Time

6

Accuracy

10

Range

125

Reload

10

Shots Per Minute

11.1

Ammunition

120

Melee Attack

60

Weapon Strength (Weapon Damage)

380

├ Melee Weapon

wh2_dlc14_skv_master_assassin_claw_blade

├ Melee Damage Base

150

├ Melee Damage Ap

230

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

20

Charge Bonus

60

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_body_30

├ Armour Defence

30

└ Shield Armour

0

Health

3688

├ Man Entity

wh2_dlc14_skv_infantry_hero_master_assassin_blood

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

3680

Leadership (Base Morale)

65

Abilities

  • Looming Dread
    Rather paradoxically, afflicting an enemy with profound paranoia can cause them to drop their guard.
  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Master Ambusher
    This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.