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HomeHome / Total War: WARHAMMER II / Clan Skryre / Units / Wolf Rats
Wolf Rats Clan SkryreClan Skryre Melee Infantry

Wolf Rats

Swift paws and vicious claws let loose upon the battlefield are sure to lead to a violent, blood-drenched mass-mauling.

The ravenous, monstrous Wolf Rats are neither rat nor wolf, but an aberrant amalgamation of the two that is both lean and insatiably hungry. When used in battle, their slavering packs are unleashed ahead of other troops since the beasts will readily charge headlong into an enemy, so eager they are to feast upon flesh. Fearless enough to dash into a hail of arrows, they will pounce and rip out an archer’s throat before he has had time to draw his bow for a second shot. Then, tensing back on their long muscular limbs, they will leap hungrily into the ranks behind to take their fill of the bounteous feast laid before them.

Wolf Rats

Unit Name

Wolf Rats

Main Unit Key

wh2_dlc16_skv_mon_wolf_rats_0

Land Unit Key

wh2_dlc16_skv_mon_wolf_rats_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

80

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Cost

550

Recruitment Cost

550

Upkeep Cost

138

Melee Attack

28

Weapon Strength (Weapon Damage)

16

├ Melee Weapon

wh2_dlc16_skv_wolf_rat_ap

├ Melee Damage Base

6

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

19

├ Base Defence

19

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

83

├ Man Entity

wh2_dlc16_skv_monster_wolf_rat_blood

├ Man Speed

95

├ Man Health

8

└ Bonus Hit Points

75

Leadership (Base Morale)

34

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Wolf Rats Lv. 0 Breeding Stock
Breeding Stock
(wh2_main_skv_monsters_1)
Level 0
Pits of the Packmasters
Pits of the Packmasters
(wh2_main_skv_monsters_2)
Level 1
Force-Feeding Chambers
Force-Feeding Chambers
(wh2_main_skv_monsters_3)
Level 2
Laboratory
Laboratory
(wh2_main_skv_monsters_4)
Level 3