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HomeHome / Total War: WARHAMMER II / Clan Skryre / Units / Chieftain (Bonebreaker)
Chieftain (Bonebreaker) Clan SkryreClan Skryre Command

Chieftain (Bonebreaker)

To be in the Warlord’s cadre, scheming must come as naturally as breathing, for it takes a great leader to speak great lies.

A Warlord cannot be everywhere at once and so must build up a cadre of enforces – loyal (for the moment) Chieftains that can ensure that a Warlord’s word is law and that he has a paw in all profitable ventures. These commanders are more powerfully built than the warriors they ruthlessly command, using their advantage to claw their way to promotion. In reality, mere physical prowess is not enough to sustain control without manipulation; the ability to set rivals upon each and muster support are skills needed to keep hold of power, as even the fiercest fighters become worn down by the constant challenges of Skaven life.

Chieftain (Bonebreaker)

Unit Name

Chieftain (Bonebreaker)

Main Unit Key

wh2_dlc16_skv_cha_chieftain_1

Land Unit Key

wh2_dlc16_skv_cha_chieftain_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

War Beast

Class

Command

Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

50

Weapon Strength (Weapon Damage)

430

├ Melee Weapon

wh2_main_skv_cha_chieftain_bonebreaker

├ Melee Damage Base

118

├ Melee Damage Ap

312

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_body_70

├ Armour Defence

70

└ Shield Armour

0

Health

6099

├ Man Entity

wh2_main_skv_infantry_hero_cheiftain

├ Man Speed

42

├ Man Health

8

├ Bonus Hit Points

6083

├ Mount

wh2_main_skv_mnt_bonebreaker

├ Mount Entity

wh2_main_skv_monster_bonebreaker

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
  • Power Grab
    "I be leader now, yes-yes! ‘Til I die-die, or you find someone better!"
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.