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HomeHome / Total War: WARHAMMER II / Clan Skryre / Units / The Doombringers (Warpfire Throwers)
The Doombringers (Warpfire Throwers) Clan SkryreClan Skryre Missile Infantry

The Doombringers (Warpfire Throwers)

"Doooooooooooooooom! Muwahahahaha, yes-yes!"

Warpfire Throwers are one of the deadliest weapons within the arsenal of Clan Skryre, a weapon so powerful and dangerous that it is considered the hallmark of Clan Skryre ingenuity. The Warpfire Thrower is a crude yet highly volatile flamethrower that hurls a blast of concentrated Warpfire upon an enemy or a small area of ground. Warpfire Throwers are almost always grouped into teams of two Skaven; one carries a bulky and highly unstable fuel-tank filled with chemicals mixed with powdered Warpstone, while another aims the weapon at the enemy. With a single flick of a switch, a torrent of fuel will be unleashed that ignites into a greenish flame. Once the blast hits any solid object, the Warpstone imbued flame that the weapon spews forth sticks to almost any surface. Nearly nothing can douse the flames of a Warpfire thrower once it has engulfed its intended victim.

The Doombringers (Warpfire Throwers)

Unit Name

The Doombringers (Warpfire Throwers)

Main Unit Key

wh2_dlc12_skv_inf_warpfire_thrower_ror_tech_lab_0

Land Unit Key

wh2_dlc12_skv_inf_warpfire_thrower_ror_tech_lab_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Weapon Team

Naval Unit Group

Weapon Team

Soldiers

48

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

700

Recruitment Cost

700

Upkeep Cost

175

Missile Damage

11

├ Missile Weapon

wh2_main_skv_warpfire

├ Projectile

wh2_main_skv_warpfire

├ Missile Damage

8

├ Missile Ap Damage

3

└ Base Reload Time

14

Accuracy

10

Range

80

Reload

15

Shots Per Minute

5

Ammunition

18

Melee Attack

32

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh2_main_skv_sword_skavenslaves

├ Melee Damage Base

14

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

2

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Armour Defence

70

└ Shield Armour

0

Health

123

├ Man Entity

wh2_main_skv_infantry_weaponteam

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

115

Leadership (Base Morale)

50

Abilities

  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Warpfire
    After being showered in an unholy flood of odiferous flames, those left fleeing in panic are the lucky ones.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Defender
    This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
Recuitment Requirement
Maximum Number 1