WarlordTheir titles acquired by taking them from others, their savagery against the foe is just as unremitting.
To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.
Main Unit Keywh2_main_skv_cha_warlord_0
Land Unit Keywh2_main_skv_cha_warlord_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
Custom Battle Cost650
├ Melee Weaponwh2_main_skv_cha_warlord
├ Melee Damage Base280
├ Melee Damage Ap120
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence55
└ Shield Defence0
├ Armour Defence90
└ Shield Armour35
├ Man Entitywh2_main_skv_infantry_fast_hero_queek_headtaker
├ Man Speed40
├ Man Health8
└ Bonus Hit Points4060
Leadership (Base Morale)60
- Verminous Valour
There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
|The Eye of the Vortex|