Queek HeadtakerQueek is unscrupulous, vicious and without mercy. The Skaven, therefore, consider him most admirable.
Warlord Queek Headtaker is Right Claw to Warlord Gnawdwell, grand ruler of Clan Mors and member of the Council of Thirteen. That Queek has risen so high in arguably the most powerful Warlord clan is a credit to the terrible violence he unleashed on any in his way. Queek's vicious streak and vitriolic temper, along with his immense ego, are legendary amongst Skaven, who regard such traits as greatly admirable. Although his scarlet-armoured Stormvermin often accompany him, Warlord Queek takes pleasure in personally dispatching enemy leaders. In his arrogance, he carries the severed heads of his latest opponents on a trophy rack to remind followers - and Warlord Gnawdwell - of the fighting prowess of the almighty Warlord Queek, the Headtaker, the Dwarf-smiter. Adorned upon spikes in Queek's collection are Krug Ironhand, Ikit Slash of Fester Spike, and the hands of Baron Albrecht Kraus of Averland.
Unit NameQueek Headtaker
Main Unit Keywh2_main_skv_cha_queek_headtaker
Land Unit Keywh2_main_skv_cha_queek_headtaker
Naval Unit Keywh_main_shp_transport
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
Custom Battle Cost1100
├ Melee Weaponwh2_main_skv_cha_queek_headtaker
├ Melee Damage Base80
├ Melee Damage Ap340
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry16
├ Base Defence42
└ Shield Defence0
├ Armour Defence110
└ Shield Armour0
├ Man Entitywh2_main_skv_infantry_fast_hero_queek_headtaker
├ Man Speed40
├ Man Health8
└ Bonus Hit Points4280
Leadership (Base Morale)70
- Verminous Valour
There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
- Trophy Heads
Oft-times, killers retain the heads of their victims as prizes or reminders of dark deeds done.
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
|The Eye of the Vortex|