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HomeHome / Total War: WARHAMMER II / Clan Moulder / Units / Warlord (Brood Horror)
Warlord (Brood Horror) Clan MoulderClan Moulder Command

Warlord (Brood Horror)

Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.

To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.

Warlord (Brood Horror)

Unit Name

Warlord (Brood Horror)

Main Unit Key

wh2_dlc16_skv_cha_warlord_2

Land Unit Key

wh2_dlc16_skv_cha_warlord_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

1250

Recruitment Cost

1250

Upkeep Cost

313

Melee Attack

50

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_dlc16_skv_cha_packmaster_brood_horror

├ Melee Damage Base

125

├ Melee Damage Ap

275

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

65

Melee Defence

50

├ Base Defence

50

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

6024

├ Man Entity

wh2_main_skv_infantry_fast_hero

├ Man Speed

44

├ Man Health

8

├ Bonus Hit Points

6008

├ Mount

wh2_dlc16_skv_mnt_brood_horror

├ Mount Entity

wh2_dlc12_skv_mon_brood_horror_blood

├ Mount Speed

95

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

  • Verminous Valour
    There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Rally!
    To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.