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HomeHome / Total War: WARHAMMER II / Clan Mors / Units / Death Dealers (Ratling Guns)
Death Dealers (Ratling Guns) Clan MorsClan Mors Missile Infantry

Death Dealers (Ratling Guns)

"You see… only your imminent death, haha, yes-yes!"

The Ratling Gun is perhaps the most powerful weapon Clan Skryre has ever invented, a large, multi-barrelled death-dealing machine with the potential to change the very face of warfare in the Skaven's favour. Though a relatively new and often unreliable design, the gun has nonetheless proven itself so successful that Clan Skryre simply cannot make enough to satisfy Warlord Clans' greedy demands. Powered by Warp-steam and the prodigious working of a hand crank, the six-barrelled Ratling Gun starts to spin before unleashing its deadly payload of Warpstone bullets. Commonly, the gun requires two Skaven; one to hold and crank the Warp-steam while another aims the gun forward.

Death Dealers (Ratling Guns)

Unit Name

Death Dealers (Ratling Guns)

Main Unit Key

wh2_dlc12_skv_inf_ratling_gun_ror_tech_lab_0

Land Unit Key

wh2_dlc12_skv_inf_ratling_gun_ror_tech_lab_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Weapon Team

Naval Unit Group

Weapon Team

Soldiers

32

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

1250

Recruitment Cost

1200

Upkeep Cost

312

Missile Damage

9

├ Missile Weapon

wh2_dlc12_skv_ratling_gun_bullet_lab_ror

├ Projectile

wh2_dlc12_skv_ratling_gun_bullet_lab_ror

├ Missile Damage

2

├ Missile Ap Damage

7

└ Base Reload Time

5

Accuracy

33

Range

175

Reload

30

Shots Per Minute

17.1

Ammunition

410

Melee Attack

22

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh2_main_skv_sword

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

2

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Armour Defence

70

└ Shield Armour

0

Health

123

├ Man Entity

wh2_dlc12_skv_infantry_ratling_gun_team

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

115

Leadership (Base Morale)

60

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1