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HomeHome / Total War: WARHAMMER II / Clan Gnaw / Units / Poisoned Wind Mortars
Poisoned Wind Mortars Clan GnawClan Gnaw Missile Infantry

Poisoned Wind Mortars

The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away!

The Poisoned Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of Poisoned Wind Globes at a much greater range than a lone Globadier could ever hope to achieve. This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily-squealed directions, a Poisoned Wind Mortar has the ability to fire on the go or indirectly at the enemy. Such a situation, where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.

Poisoned Wind Mortars

Unit Name

Poisoned Wind Mortars

Main Unit Key

wh2_dlc14_skv_inf_poison_wind_mortar_0

Land Unit Key

wh2_dlc14_skv_inf_poison_wind_mortar_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Weapon Team

Naval Unit Group

Weapon Team

Soldiers

12

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Missile Damage

54

├ Missile Weapon

wh2_dlc14_skv_poison_wind_mortar

├ Projectile

wh2_dlc14_skv_poison_wind_mortar_globe

├ Missile Damage

6

├ Missile Ap Damage

48

└ Base Reload Time

14

Accuracy

10

Range

250

Reload

10

Shots Per Minute

4.8

Ammunition

14

Melee Attack

14

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh2_dlc14_skv_claw

├ Melee Damage Base

14

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

2

Melee Defence

16

├ Base Defence

16

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Armour Defence

70

└ Shield Armour

0

Health

328

├ Man Entity

wh2_dlc14_skv_infantry_weaponteam_mortar

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

320

Leadership (Base Morale)

50

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poisoned Wind Globes
    Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poisoned Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings
Poisoned Wind Mortars Lv. 0 Arsenal
Arsenal
(wh2_main_skv_weaponteams_2)
Level 2