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Night Goblin Warboss

Although not as mighty as Orcs, Night Goblins nevertheless control their forces through fear and savage, macabre bloodlust.

Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.

Night Goblin Warboss

Unit Name

Night Goblin Warboss

Main Unit Key

wh_dlc06_grn_cha_night_goblin_warboss_0

Land Unit Key

wh_dlc06_grn_cha_night_goblin_warboss_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

550

Recruitment Cost

500

Upkeep Cost

125

Melee Attack

45

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh_dlc06_grn_goblin_spear_hero_general_poison

├ Melee Damage Base

260

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

53

├ Base Defence

53

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_leather_25

├ Armour Defence

25

└ Shield Armour

55

Health

3908

├ Man Entity

wh_main_grn_cha_goblin_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

3900

Leadership (Base Morale)

60

Abilities

  • Da Boss' Loons
    Force-feeding madness-inducing fungus brew to your minions can be advantageous but risky, with wholly unpredictable results.
  • Fermented Fungi
    Rotten mushroom gas wafted towards the enemy can cause them to lose their mind at the worst possible moment in battle.
  • Get Back 'Ere!
    Da Boss ain't ready to run an' so expects da boyz to stay put too!

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability
The Eye of the Vortex