Left Panel
menu
HomeHome / Total War: WARHAMMER II / Tlaqua / Units / Lord Kroak
Lord Kroak TlaquaTlaqua Command

Lord Kroak

The eldest of the fabled First Generation and the original Relic Priest, Kroak labours tirelessly to further the Great Plan.

Lord Kroak may have been the eldest of the fabled First Generation. The mysterious Old Ones taught Kroak about the Winds of Magic and shared the secrets to unwinding time’s delicate threads. So ancient are they that it was Kroak and his peers who taught the first Elves to wield magic. These things and more has Kroak seen; he is fated to endure until the universe’s very last moment. Making the most profound of sacrifices during the Great Catastrophe, his indomitable spirit simply would not concede defeat. In the wake of Itza’s defence, Kroak’s loyal Skink attendants lamented their master’s death. His body was scattered far and wide, so they diligently collected every last scrap of that ravaged body and, with great reverence, the remains were swathed in resin-soaked wrappings; thus was created the first Relic Priest…

Lord Kroak

Unit Name

Lord Kroak

Main Unit Key

wh2_dlc12_lzd_lzd_cha_kroak_0

Land Unit Key

wh2_dlc12_lzd_lzd_cha_kroak_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

War Machine

Class

Command

Cost

1450

Recruitment Cost

1600

Upkeep Cost

0

Engine Missile Damage

0

├ Engine

wh2_dlc12_lzd_lord_kroak_platform

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

26

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh2_dlc12_lzd_cha_lord_kroak

├ Melee Damage Base

330

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh2_main_body_45

├ Armour Defence

45

└ Shield Armour

0

Health

7194

├ Man Entity

wh2_dlc12_lzd_lord_kroak

├ Man Speed

34

├ Man Health

8

└ Bonus Hit Points

7186

Leadership (Base Morale)

100

Abilities

  • Supreme Shield of the Old Ones
    More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack.
  • Cold-Blooded
    While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
  • Greater Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement
Maximum Number 1