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HomeHome / Total War: WARHAMMER II / Tlaqua / Units / Red Crested Skink Chief (Ancient Stegadon)
Red Crested Skink Chief (Ancient Stegadon) TlaquaTlaqua Command

Red Crested Skink Chief (Ancient Stegadon)

Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red-crested legions.

Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen – the workers, you might say. As is common among the Slann, certain spawnings are – for reasons unclear – faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing Skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin’s call and flocked to the Prophet’s banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.

Red Crested Skink Chief (Ancient Stegadon)

Unit Name

Red Crested Skink Chief (Ancient Stegadon)

Main Unit Key

wh2_dlc12_lzd_cha_skink_chief_red_crested_3

Land Unit Key

wh2_dlc12_lzd_cha_skink_chief_red_crested_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

5

Caste

Lord

Category

War Beast

Class

Command

Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Missile Damage

55

├ Missile Weapon

wh2_main_lzd_mon_stegadon_giant_blowpipe_skink_chief

├ Projectile

wh2_main_lzd_mon_stegadon_giant_blowpipe_skink_chief

├ Missile Damage

41

├ Missile Ap Damage

14

└ Base Reload Time

8

Accuracy

10

Range

115

Reload

10

Shots Per Minute

8.3

Ammunition

80

Melee Attack

26

Weapon Strength (Weapon Damage)

480

├ Melee Weapon

wh2_main_lzd_ancient_stegadon

├ Melee Damage Base

140

├ Melee Damage Ap

340

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

70

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

130

├ Armour

wh2_main_body_130

├ Armour Defence

130

└ Shield Armour

0

Health

9864

├ Man Entity

wh2_main_lzd_warbeast_rider_360_hero_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

9848

├ Mount

wh2_main_lzd_mnt_stegadon_ancient

├ Mount Entity

wh2_main_lzd_mon_ancient_stegadon_platform

├ Mount Speed

50

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Focus Instincts
    By which the mind is concentrated on the task at hand, allowing it to be carried out effectively whilst keeping passion and abandon firmly in check.
  • Warrior's Crest
    It's not just for decoration, you know!
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
  • Fire Whilst Moving
    This unit can fire while on the move.